Cyberpunk 2077 - Weekly Megathread: FAQ & Simple Questions |
- Weekly Megathread: FAQ & Simple Questions
- Most used car in Night City
- Cyberpunk 2077 Photo Mode
- Rogue AI DLC Patch 1.3
- Head Shot
- Did you know you can curve bullets in cyberpunk
- Ahhh death that’s really hit the spot
- Let's just appreciate Night City.
- The last several Cyberpunk Newsletters feature zero Cyberpunk 2077 information
- It's absolutely criminal that this legend left V so early on
- Fun Detail I saw
- Into the Night
- Random Screenshots of Night City :)
- Mandatory Us-Cracks pictures!
- Nice
- how to tell if a gun is burst or automatic or single fire?
- Something I would like to see from DLC, expansions, or mods
- We should be allowed to keep what we carjack
- Careful (text message) location
- Cyberpunk in Numbers: Angel
- Why I believe malorian arms is a better gun than archangel
- Just found a way to get out of lock down.... Near the FT by all foods where you meat Jackie for the flathead
- My V (Streetkid), bopping through his story
Weekly Megathread: FAQ & Simple Questions Posted: 26 Jul 2021 03:00 AM PDT Hey! This is our weekly FAQ & Simple Questions thread that will be posted at 6am EST every Monday. Notes: - Use this thread for all of your simple/short questions. - Posts submitted with the question flair will be redirected here. - If you want to post a question to trigger a discussion, we suggest using the discussion flair instead. (e.g a question about lore fits the Discussion flair more than the Question flair) Each week, we'll aim to add the most frequently asked questions to the thread itself and we'll look for a way to reward members who actively answer questions from other members. Megathreads: - Weekly FAQ - Console Support - PC Support - Cyberpunk Lore [link] [comments] | ||
Posted: 26 Jul 2021 04:03 AM PDT
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Posted: 26 Jul 2021 08:11 AM PDT
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Posted: 26 Jul 2021 10:17 AM PDT
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Posted: 26 Jul 2021 04:30 PM PDT
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Did you know you can curve bullets in cyberpunk Posted: 26 Jul 2021 08:33 PM PDT
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Ahhh death that’s really hit the spot Posted: 26 Jul 2021 09:59 PM PDT
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Let's just appreciate Night City. Posted: 26 Jul 2021 01:04 PM PDT
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The last several Cyberpunk Newsletters feature zero Cyberpunk 2077 information Posted: 26 Jul 2021 09:30 AM PDT For those of you who are not aware, the Cyberpunk Newsletter is a CDPR e-mail update about the game. It has been active since at least 2019, and typically included tidbits about the game, Night City Wire info, or other relevant content once or twice a month. Since the December launch, the newsletter has been very quiet. The last three Cyberpunk newsletters were entirely about the Witcher, WitcherCon, or some other Witcher-related products. I hate to say that 2021 does not look promising for Cyberpunk 2077, but there are way too many indicators that the game will not ever live up to the promises that CDPR made in 2018 and 2019. [link] [comments] | ||
It's absolutely criminal that this legend left V so early on Posted: 26 Jul 2021 12:27 PM PDT | ||
Posted: 26 Jul 2021 06:44 AM PDT So I was driving around the bad lands and I stopped by the gas station where Helman was being kept to pick up some extra money from a quest. I noticed the gas station is populated and stuff. You see people inside walking around and eating. You see cars parked outside getting gas or just hanging out. I just thought it was pretty cool a previous combat area I was in changed like this. [link] [comments] | ||
Posted: 26 Jul 2021 08:46 AM PDT
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Random Screenshots of Night City :) Posted: 26 Jul 2021 09:45 PM PDT | ||
Posted: 26 Jul 2021 10:13 AM PDT
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Posted: 26 Jul 2021 07:57 PM PDT | ||
how to tell if a gun is burst or automatic or single fire? Posted: 26 Jul 2021 11:28 PM PDT I searched the net, cannot find anything about it... I am feeling stupid, this is the first time happened to me playing a shooter game [link] [comments] | ||
Something I would like to see from DLC, expansions, or mods Posted: 26 Jul 2021 09:27 AM PDT More inhalers. The inhalers are a cool way of healing, but that's all they're used for. They would be a great way of introducing potions in the Cyberpunk universe. It would be awesome to use them to buff things like movement speed, jump height, damage resistance, fire rate, etc. This might also be a nice way to balance some of the game systems. Maybe these additional inhalers could be crafted, but would require 2 or 3 healing inhalers to make, helping with the abundance of healing items. The player would still need to heal, so maybe these additional inhalers could still heal, but not nearly as well as the dedicated healing ones. This all would allow the player to make their build stronger in a certain way, at the expense of some healing potential and resources. It would be cool if some inhalers were completely overpowered, but took lots of resources to craft. It would be a nice way of rewarding the player for having a surplus of resources. [link] [comments] | ||
We should be allowed to keep what we carjack Posted: 26 Jul 2021 08:39 AM PDT | ||
Careful (text message) location Posted: 26 Jul 2021 02:56 PM PDT
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Posted: 25 Jul 2021 08:28 PM PDT
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Why I believe malorian arms is a better gun than archangel Posted: 26 Jul 2021 01:44 PM PDT Firstly, I fully agree if you just look at the damage between malorian arms and say archangel (633.3dps vs 2302.1dps), that malorian arms "sucks". But it only sucks if we are looking at a pure damage numbers perspective. (This is a comparison of both weps fully modded and upgraded, the rest of the post talks about fully modded upgraded malorian vs base legendary, non modded, non upgraded archangel) In my opinion, archangel (and other stupidly high damage pistols) trivialize the game as bad as ping/contagion builds do. A game just isn't fun when things die just because you look at them. On my currant play through, I am playing on very hard and running a glass canon build with malorian arms as my only gun. I am modded for all deadeye/crusher mods and malorian is fully upgraded and modded (still do less damage than a base legendary archangel with no clothing mods and no weapon mods and no upgrades) With this build, I die in like 3-4 bullets (which feels realistic) and makes the game fun because, since I'm not running quickhacks or using "tech sniper/silenced pistol strategies", I need to use good positioning and the environment to my advantage to survive. I deal good enough damage that things don't die in one hit, but not so low that they are bullet sponges either. (Plus shooting multiple enemies per bullet when they line up just feels good) Malorian makes for fast paced gameplay were I can kill just as easily as I can be killed, and it makes the game exciting. Using a gun where I can one tap everything with nothing but armadillo mods just isn't fun. Malorian is better from a gameplay perspective because it doesn't trivialize the game on its hardest setting. It gives you a demanding and high stakes playstyle, which is more fun than just "lol I killed the final boss in 2 headshots, how climactic" Thoughts? [link] [comments] | ||
Posted: 26 Jul 2021 03:31 PM PDT
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My V (Streetkid), bopping through his story Posted: 26 Jul 2021 01:09 PM PDT
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