Cyberpunk 2077 - I've never seen a game get as much unprovoked scrutiny before release as Cyberpunk 2077 |
- I've never seen a game get as much unprovoked scrutiny before release as Cyberpunk 2077
- Pelaaja Cyberpunk cover for September 2019 issue
- Cyberpunk 2077 Poster [By Me]
- PAX West was a lot of fun! Nice to meet the man once again.
- The State of Cyberpunk
- New Cyberpunk 2077 Renders
- Found this on my local Gamestop. Mannheim Germany
- I made a 1440x3440 (Ultrawide) wallpaper of the render posted here recently
- Cyberpunk fanart by shen he
- Not seen much explanation about this.. What is it?? Corpo boss? Mechs confirmed ?
- Some positives about the game that make me still wanna buy it despite these "complaints"
- Countdown to the Dark Future (365 Days of Cyberpunk Facts) Day 246. Topic: The 4th Corporate War
- [Eurogamer/Digital Foundry] The new Cyberpunk 2077 video looks great - but the Gamescom demo was even better
- Digital Foundry - CP 2077 Gamescom 2019 demo impressions + RTX features analysis
- Cyberpunk 2077 Commercials Vol II
- Cyberpunk 2077 Wallpapers Optimized for Galaxy Note 10+ (1440x3040)
- Blood & Gore System
- With all the negativity, I wanted to point out what I'm hoping for.
- Will there be stealing/pickpocketing in this game.
- PS4 version of Cyberpunk 2077 available for pre-order at Walmart.com for 49.94
- When discussing downgrade people always compare the worst shots of the new gameplay to the best shots of the old one...
I've never seen a game get as much unprovoked scrutiny before release as Cyberpunk 2077 Posted: 03 Sep 2019 02:00 PM PDT I've been following the development of Cyberpunk 2077 since it's reemergence during E3 2018. I've paid attention to every little bit of news and reaction to the game. It's arguably the most hyped game in the industry and it was at that level even before they announced that Keanu Reeves was in it. CDPR has been the most fan friendly developer in the industry. So why aren't they treated like it? Like seriously, you'd think with the amount of "controversy" and "backlash" that Cyberpunk gets, that it was being published by EA. Yet about 98% of the controversy that the game gets is entirely unprovoked. It doesn't actually come from any legitimate source of anger. Most of the backlash is the kind that could be solved if the aggressors were told to just think a little bit deeper about what exactly they're mad about. Out of all the scandals I've seen associated with Cyberpunk, the only one that seemed legitimate and provoked by CDPR was the dumb Twitter "did you just assume my gender?" joke by ONE person. Except they immediately handled that in the best way possible by deleting the tweet, apologizing for it, and supposedly immediately fired the guy although I only heard that as a likelihood, not a fact so don't quote me and if you know more, please let me know. I still see idiots who try to make that one tweet an indictment on CDPR and the game as a whole because they don't live outside their Twitter bubble. Every other complaint? Could immediately be solved if the people complaining were even remotely self aware of what it is they're mad about and thought even remotely deeper about it. It could also be solved even better if they knew that the world isn't originally by CDPR and is made by Mike Pondsmith, yet all their qualms get placed at CDPR's doorstep. Let me count the ways:
None of these scandals have anything to do with actual outrageous stuff like microtransactions, pre order bonuses, shoehorned in multiplayer, battle royale, betas that aren't actually betas, broken games, and mandatory services. Most of these scandals are manufactured outrage for the sake of self indulgence. [link] [comments] | ||
Pelaaja Cyberpunk cover for September 2019 issue Posted: 03 Sep 2019 05:30 AM PDT
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Posted: 03 Sep 2019 08:02 AM PDT
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PAX West was a lot of fun! Nice to meet the man once again. Posted: 03 Sep 2019 06:03 AM PDT
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Posted: 03 Sep 2019 01:17 AM PDT If you're like me and you've been around this game for any period of time exceeding a few weeks, you've seen this sub go through it's rounds. After every update we get from CDPR, this sub becomes awry with hate and disgust over terribly small non-issues. "Daylight? Oh god they've ruined it." "The soundtrack isn't entirely comprised of Carpenter Brut and Perturbator? Cancelling my pre-order." "They aren't recycling the same transhumanist themes that every other piece of cyberpunk media has used since the genre's conception? Blasphemy." So on, ad infinitum. The biggest issue is that everyone here has a different idea of what cyberpunk is. For some it's perpetually dark and rainy with neon everything. That's an interpretation, sure. For some it's all synthwave and outrun. That's also an interpretation, sure. For some it's all philosophy of man, what is it to be human, can we create authentic life from nothing? Again, an interpretation. The glaring question is: are any of these things required for cyberpunk? No. Cyberpunk isn't defined by perpetual rain, synthwave, and living-machines, those have been staples in the genre thus far - but only because there are like, less than a dozen major cyberpunk themes works in popular culture, so that's all we've been exposed to. So to imply that something within the cyberpunk genre HAS to conform to these themes and tropes is to say that cyberpunk should just remain the same forever, which is ironically un-cyberpunk as hell. You're literally asking CDPR to CONFORM to your predisposed ideas of how something should be. Conformity is the LEAST cyberpunk thing I can think of. CDPR is doing something great. They're attempting to advance the genre, to spearhead a new generation of cyberpunk media which isn't doomed to hellish sameness because nobody was courageous enough to go beyond the expectations set up by Blade Runner or Neuromancer or GITS, etc etc etc. CDPR is taking a genre with very limited media presence and they're doing new things to it and showing everyone that cyberpunk can transcend those tired tropes while retaining its core, that it can be dark and gritty and tense and mysterious and technological without having to rely on the same damn themes and cliches time and time again. They're breaking the mold, pioneering. That is the most cyberpunk thing that they could possibly be doing, and y'all just aren't ready for it yet. [link] [comments] | ||
Posted: 03 Sep 2019 12:40 PM PDT
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Found this on my local Gamestop. Mannheim Germany Posted: 03 Sep 2019 04:10 AM PDT
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I made a 1440x3440 (Ultrawide) wallpaper of the render posted here recently Posted: 03 Sep 2019 01:26 PM PDT
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Posted: 03 Sep 2019 06:05 PM PDT
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Not seen much explanation about this.. What is it?? Corpo boss? Mechs confirmed ? Posted: 03 Sep 2019 03:30 PM PDT
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Some positives about the game that make me still wanna buy it despite these "complaints" Posted: 03 Sep 2019 09:36 PM PDT
Thanks for listening. [link] [comments] | ||
Countdown to the Dark Future (365 Days of Cyberpunk Facts) Day 246. Topic: The 4th Corporate War Posted: 03 Sep 2019 03:51 AM PDT
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Posted: 03 Sep 2019 08:37 AM PDT
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Digital Foundry - CP 2077 Gamescom 2019 demo impressions + RTX features analysis Posted: 03 Sep 2019 07:37 AM PDT
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Cyberpunk 2077 Commercials Vol II Posted: 03 Sep 2019 11:47 AM PDT
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Cyberpunk 2077 Wallpapers Optimized for Galaxy Note 10+ (1440x3040) Posted: 03 Sep 2019 01:18 PM PDT
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Posted: 03 Sep 2019 12:11 PM PDT I already posted this on the official forums but wanted to see what you guys thought about it. I'm a huge fan of blood and gore systems in a video game because they can make a lot of fights and abilities feel gratifying, it can also make it feel believable. Moments like when the grenades went off and the man's body went flying are awesome and work well if the creators are going for an over the top arcadey type of gore system. Although I believe a comfortable middle where the combat is gory and the people aren't blood bags is the way to go. To make this super digestible I'm going to hyperlink to the moments in the trailer where the gore is shown and how I believe they can be improved upon. Unnecessary Gore: There are multiple moments in this game where a character is hit with a blunt object such as Robo fists, Dumbells, or Punch combo but they splatter blood like they have been shot by a high caliber weapon. Improvements: It would be better to replace these effects with either maybe sweat/spit or a small line of blood that would come out the nose or mouth (but they nailed the bone crunch noise). Also seeing the effects of the damage on a victim of blunt force trauma makes the action feel that much better, here are some examples where all these systems are incorporated into one game. Taken from RED DEAD REDEMPTION 2. (1) (2) (3) Limb Evaporation: While it is fun to see enemy body parts explode into blood and bones I believe it's best done when encountering a truly devastating round and not at random. Heads shouldn't explode from only revolver rounds and the lower half of a body shouldn't evaporate from an explosion either. Improvements: The level of damage should be relative to the caliber and ammo type. Explosions disconnecting the lower half of the body from the upper would make a better choice instead of evaporating it all together. Here are some examples from RDR2 & Brothers in Arms HH that show what I mean. (Pistol round to the face - (1) (2) ) (Shotgun Damage) (Explosive damage) These are just some of my recommendations on how to improve the gore system to this amazing looking game and I would like to know if others feel the same way or disagree. Sometimes goofy blood splatters work for a game trying to maintain that kind of atmosphere so I might be in the wrong here. What do you guys think? [link] [comments] | ||
With all the negativity, I wanted to point out what I'm hoping for. Posted: 03 Sep 2019 09:14 PM PDT Graphics, wicked combat, expansive environments... I'm after none of that. All I want is an immersive story that my decisions can feel like they're having an impact. I want a game that makes good on the promise I felt with Mass Effect, just without the railroading into predetermined "end points. Everything after that is a bonus. [link] [comments] | ||
Will there be stealing/pickpocketing in this game. Posted: 03 Sep 2019 02:30 PM PDT I'm probably going to be a net runner that uses only blades and sniper rifles so I'll effectively be an stealthy assassin but I also would love to be a thief so do you think it's possible or has been confirmed or denied. [link] [comments] | ||
PS4 version of Cyberpunk 2077 available for pre-order at Walmart.com for 49.94 Posted: 03 Sep 2019 05:55 PM PDT Has there been a cheaper price than this? Does anyone think it'll get cheaper on black Friday/cyber Monday? [link] [comments] | ||
Posted: 03 Sep 2019 12:04 PM PDT Title. Overall 2018 demo looked amazing visually, but some parts of the last year's demo really didn't look that good. [link] [comments] |
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