Cyberpunk 2077 Cyberpunk is currently $9.00. Should I buy it? I am so excited and the game looks absolutely amazing! |
- Cyberpunk is currently $9.00. Should I buy it? I am so excited and the game looks absolutely amazing!
- Cyberpunk 2077 Is Being Flooded With Very Positive Reviews On Steam
- Tried to make Rhino suicide, she said nah.
- Here I go simping again
- Black Friday Sale ‘Cyberpunk 2077’ Is Now Steam’s Top-Selling Game
- Cyberpunk game inspired project.
- I shouldn’t have listened to the dismissal
- After beating the game, Photo Mode is what keeps me hanging on until the DLC’s arrive.
- Who else feels really bad for the devs?
- This poor NPC: “I got this”
- After a year of not playing it, I am jumping back in this weekend (PC). Glad to be back
- Real life light saber
- Cyberpunk inspired project.
- My mod adding 44 items to the game - Wear masks with glasses
- V
- The bugs are a lot more fun when you're just dicking around :P
- CEO of CDPR: This year, we will no longer be releasing any updates to the game (...) every month more and more people are working on the FIRST addition to "Cyberpunk" (...) We are working intensively on next gen version (...) along with a major update - Patch 1.5. (source in polish)
- I thought it was pretty funny XD
- I’ve started taking pictures of Night city, I would love to know what you guys think ! @cyberpunkvision on Instagram :)
- My own theories on the AI of Night City's inhabitants, based on my Game Dev experience
- 10 Things that would make Cyberpunk 2077 way better experience. (Redemption)
- CYBERPUNK memories. Some of my gameplay
- Wild how I can love and hate a game so much at the same time. I can sink tons of time in and also want to abandon it all at once.
- Since you guys liked my previous post, here is the full set : drifting at night
- The Game and It's Ending
Posted: 25 Nov 2021 07:54 AM PST Please let me know because I know there are some bugs in the game but I honestly do not care. [link] [comments] | ||
Cyberpunk 2077 Is Being Flooded With Very Positive Reviews On Steam Posted: 25 Nov 2021 12:04 PM PST
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Tried to make Rhino suicide, she said nah. Posted: 25 Nov 2021 06:34 PM PST
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Posted: 25 Nov 2021 05:11 AM PST
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Black Friday Sale ‘Cyberpunk 2077’ Is Now Steam’s Top-Selling Game Posted: 25 Nov 2021 03:55 PM PST
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Cyberpunk game inspired project. Posted: 25 Nov 2021 03:59 PM PST
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I shouldn’t have listened to the dismissal Posted: 25 Nov 2021 08:44 AM PST My friend got the game for me and I thought, why the hell not? And played it thinking I'd get a laugh and uninstall it. Imagine my surprise when I can't stop playing it and on my second play through because I didn't get enough the first time. I feel like letting the majority stop you from trying something is something I fell for, all I can say even with it's flaws it's a very underrated master piece it's a shame it got so much flack for a bad launch. Here's to trying new things! [link] [comments] | ||
After beating the game, Photo Mode is what keeps me hanging on until the DLC’s arrive. Posted: 25 Nov 2021 05:15 PM PST
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Who else feels really bad for the devs? Posted: 24 Nov 2021 04:01 PM PST I recently picked up the game for $10 at GameStop. I opened it and there were stickers, a map, and a book. I've never seen a standard edition game have this many free commodities. It even came with a free trial of hbo max. I feel bad because it seems like they really wanted it to be special. Mistakes happen and I guess all we can do is wait for updates. [link] [comments] | ||
Posted: 25 Nov 2021 01:26 PM PST
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After a year of not playing it, I am jumping back in this weekend (PC). Glad to be back Posted: 26 Nov 2021 12:02 AM PST Yes, I know that from a functional standpoint it is still the same game as last year. No new stuff like transmog or NG+ or anything like that. No new weapons, clothes or story DLC. Essentially it is the same exact game as last year but with less bugs and glitches. I am fine with that. This will be the best time for me to get back into it? Beat it (I never beat it the first time) and then wait for all DLCs and then jump back in for a NG+. I think 2022 is going to be big for this game and I want to have s completed playthrough so that I can have a file next year to do a NG+ run with all the new features and DLCs. [link] [comments] | ||
Posted: 25 Nov 2021 02:28 PM PST
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Posted: 25 Nov 2021 11:16 AM PST
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My mod adding 44 items to the game - Wear masks with glasses Posted: 24 Nov 2021 01:11 PM PST
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Posted: 25 Nov 2021 02:47 PM PST
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The bugs are a lot more fun when you're just dicking around :P Posted: 25 Nov 2021 08:51 PM PST
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Posted: 25 Nov 2021 11:55 PM PST
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I thought it was pretty funny XD Posted: 25 Nov 2021 09:54 PM PST V - "Goro, if your here to jump, remember, there's help. 'Round the clock hotline!" Takemura - "That is not funny..." [link] [comments] | ||
Posted: 25 Nov 2021 08:02 PM PST
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My own theories on the AI of Night City's inhabitants, based on my Game Dev experience Posted: 25 Nov 2021 01:36 AM PST So I put about 200 hours into Cyberpunk since it came out and spent hours dissecting pre-release demos and it became very clear very quickly that the AI for all the NPCs is more or less a place holder. A work around to make it to the release date and submit it for manufacturing. It reminded me of my graduation project and how my team and I had to cut corners in our game in order to make the deadline. Our game was essentially a survival RTS where you had to use the environment to survive 72 days in a snowy mountain. You had to build a shelter, find food and stay warm. The gameplay loop essentially revolved around these pillars. You were given an axe and a flashlight to start. One mechanic was tree cutting. Originally, we wanted to program the activity of tree cutting to be interactive by using the collision of the tool pixels with the tree pixels. Our first problem was using a 3D game engine to make a 2D game. We figured making 2D art instead of 3D models would save us a lot of time, and it indeed did but we then had to deal with the atrocious task of programming the engine to promptly handle 2D interactivity. We wanted to create a minigame to keep the player engaged in the act of tree cutting. The original idea was a health bar for the tree. The collision of the axe pixels with the tree pixels would drain the "health" of the tree. Each swing would be a minigame, and each successful minigame "win" would drain the tree's "health" faster. We ran into the problem of the amount of functions we'd need JUST to have the engine register pixel collision, not to mention that the engine we were using had a TERRIBLE resource manager. We went through a few iterations, testing all the way through until we had to compromise and scrap the whole idea. Had to replace it with an illusion, however. Not as engaging, but would preserve the loop. A timer and an animation. The axe was not really "cutting" down the tree. The simple loop of the animation of the player swinging the axe had a countdown, and when it reached zero, you'd have the resource wood. I'm obviously leaving out a lot of technical details because most wont find them interesting. When I look at Night City's Civilians, they're obviously not finite state machines. They have behavioral trees and a path. You can see them walking, stopping at a vending machine and getting a drink, sitting down at a bench, leaning on a railing, looking at their phone, taking a smoke, a drink, a snack. The problem is that it's incomplete. There's no "loop back", so to speak. They keep walking till they despawn or till they turn around and walk back. Police AI is no different. Them spawning behind you is so jarringly obvious, that it is insane for me to think devs saw this and thought it was okay. They needed a wanted a system, but the one they were working on was likely NOT going to be ready by release date, so they had to work around it. A simple spawn out of the player's zone of sight. Inside a building, out in the desert. No testing was done. Just a placeholder illusion to say "Okay, the system is there, at least". It's a very watered down iteration. All in all, I'm still sad about the state of the game and how it was received when it came out. Please, refrain from hating on devs here. We all know who's culpable, so lets not turn it into a circle jerk of whose fault it was, or laziness or incompetence. Finally, keep in mind, we'll probably never have a fully accurate account of what happened. I was merely theorizing based on my experience. [link] [comments] | ||
10 Things that would make Cyberpunk 2077 way better experience. (Redemption) Posted: 25 Nov 2021 03:05 PM PST As a person who played so many open world game and so many RPG game Cyberpunk 2077 have so many missing features that should be in the game from start, I hope this "Mostly Positive in Stream" news is morale for Devs, I critizise becaouse i see the potential and i want them to improve it. But also i keep my expectation low too, CDPR really need talented technical department becaouse we all know problem of this game beyond bugs/glitches, Im aware game development is not an easy thing especially with game like Cyberpunk 2077 but making these improvments its not impossible too and these things are really needed to happen. Here general missing features for game like this ; 1- Difficulty of game should be improved and should be little bit complex, its an "RPG" game in the end. (boss fights are joke). 2- Overall NPC AI need improvement, Pedestrians is such a mindless punch bags, They are not interactive and they dissapear soon as you start a fight. 3- Police System at least should be good as GTA 3 lol. (or any other open world game) 4- NPC's should able to drive bike too.. 5- They need to fix lighting problem that makes you blind at daylight if you drive vehicle in first person. 6- Proper hood design for Nomad vehicles to see road in first person driving. 7- Transmog system need to happen so my straight male V didnt have to crossdress becaouse of stats. 8- Barber/Tattoo shops neccesary (even The Witcher had one, its weird that "style" is important part of 9- Customizing vehicles (at least colors of it) 10 -Night City is vertical AF, but %90 quests takes place in street level. My personal opinion ; This game would be way better experience if we could get (at least optional) 3rd person cutscenes in important story scenes.. They literally limited themselves with First Person lock and V is not us, V is a human with his own personality, Imagine playing Arthur Morgan only in first person but never see him.. (As a sample RPG Open world game, Kingdome Come Deliverence did great job abouth mixing First Person Gameplay and Third Person Cutscenes) Anyway this is my personal opinion and my english is not perfect, i hope you guys get what i mean. I can go on and on but these are actually simple open world game mechanics that have been in most games in decades, If Cyberpunk 2077 stucked in this state, it would be shame and wasted potential. [link] [comments] | ||
CYBERPUNK memories. Some of my gameplay Posted: 25 Nov 2021 12:01 PM PST
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Posted: 25 Nov 2021 04:04 PM PST Been here since the days of pre-ordering quite a long time ahead of launch, and right from release date I have been SUPER mixed. I am super into the world, the characters, the story, and the content that is present. There are little details and touches that show tons of effort and care. There are great little references and hilarious satire throughout the game. And yet, the game still crashes (relatively) often despite having a competent gaming PC and even fresh install of windows as of late. Some things have stupid amounts of tiny intricate detail but other aspects just feel SUPER lazy and rushed and half-baked. The story isn't at all the big complex thing it was originally promised to be, the characters can feel shallow, and somehow there's shit here still that should have been ironed out almost a year ago. There's steps forward like the improved driving controls (thank God), but cars are still painfully uncustomizeable, distant cars are blatantly billboards and look horrible and the AI is still dumb as a bag of rocks. Really, all I notice after a 6 month hiatus after thoroughly playing the shit out of cyberpunk at first for a few hundred hours, and playing an other 100 recently, I hardly notice much difference. My 1070 Ti still doesn't really perform a whole lot better, I still have some instability, I still see obvious lack of attention to detail in a lot of areas, I still see shitloads of missed opportunity, I still feel like this game is several years away from being what was promised. And yet, I still play. I still enjoy it. I still get sucked in. Anyone else feel SUPER confused about where they stand on this game? P.S, Sending much love to the devs, writers, etc. And sending much hatred and loathing to management / execs. [link] [comments] | ||
Since you guys liked my previous post, here is the full set : drifting at night Posted: 25 Nov 2021 11:55 AM PST
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Posted: 25 Nov 2021 09:23 PM PST Say what you will about the game argue about its flaws, bugs, glitches, dialougue, or whatever. But I think we can all agree that the ending with the calls is amazing. It really feels like there is no right choice since somehow someone always gets hurt. They put a lot of thought into them and it shows. [link] [comments] |
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