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    Sunday, March 21, 2021

    Cyberpunk 2077 - He still is doing it

    Cyberpunk 2077 - He still is doing it


    He still is doing it

    Posted: 21 Mar 2021 12:14 PM PDT

    A bit strange and disappointing that the shooting range has been removed from the game ...

    Posted: 21 Mar 2021 03:04 AM PDT

    Cyberpunk is the Fyre Festival of gaming.

    Posted: 21 Mar 2021 08:51 AM PDT

    I recently watched the Fyre festival documentary on Netflix, and i thought i was watching CDPR's development of this game. In short, the events go:

    -Big investor has a vision for something grand. -Presents vision to the public, bringing in the masses and boosting company reputation and stock.

    -Promises big and marvelous promises.

    -Scrambles constantly to make everything.

    -Hides all the struggle from the public until the last possible second.

    -Revealed to immediate disappointment.

    -Demands for refunds/unpaided money.

    -Company loses money and becomes a laughingstock.

    I finished the documentary and said "Huh. CDPR took a page from their book."

    submitted by /u/thisismythrowaway651
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    CDPR managers throwing more resources at the problem be like:

    Posted: 21 Mar 2021 09:57 AM PDT

    Pam Silver Pam Pams seems to be right

    Posted: 21 Mar 2021 05:53 AM PDT

    The worst part of Cyberpunk 2077 is that it violates the core rules for its own ideas set out in the 2020 source book

    Posted: 21 Mar 2021 01:52 PM PDT

    Out of all complaints we could make, from the police, to the graphics, to the rpg mechanics, to the fundamentally broken gameplay, the biggest issue with this game is that it fails to fulfill what this universe is at its core as defined by the cyberpunk 2020 source book.

    In cyberpunk 2020 there were three rules defined for being cyberpunk, this game fundamentally breaks all 3. u/Tryignan has a great post I will link below from 2 years ago defining these rules taken from the sourcebook and I'll be presenting my view on each and how they're broken in cyberpunk 2077

    Link: https://www.reddit.com/r/cyberpunkgame/comments/azgmd4/three_rules_of_cyberpunk/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

    Rule 1: Style over substance This in my opinion is the most blatant fault to see in the game. To be a cyberpunk style is a core part of that and style is totally pointless and deincentivized in this game. You can't change how your clothing looks and if you don't pick the pieces with the highest armor stats, you're just screwing yourself over. So you can't have much of a say in your characters style which you would expect in AN RPG GAME where the first rule is style over substance. But it gets even worse than that, you can't customize ANYTHING stylistically, I can't make my gun look a specific way other than two mods I put on it which barely effect visuals, we all know vehicles are unchangeable too. There has also been a clear departure in style importance from the gameplay reveal with cool stats being completely removed from clothing all-together and just made into another skill section. In all there is legitimately no style in this game which is just the beginning of the departure from the source ideas.

    Rule 2: Attitude is everything To me this rule applies to how ones character presents themselves and their personality which is a critical flaw to V and their dialogue. V has very limited dialogue and ways to express attitude in this game which therefore means attitude can't be everything, when I first played I wanted to play a hardcore street kid character, one who would've been totally on board with Johnny's ideas and would've know who Johnny was instantly, yet there is absolutely no way to play this way, you never know who Johnny is, and you're constantly antagonistic to him even though you may not want to play your character that way, in doing this the game has taken away your ability to have attitude other than hating Johnny initially, and this is just one example of this during the game. So often you're restricted from playing your own way and having your own attitude other than what the writers picked.

    Rule 3: Live on the edge This to me is the saddest way the game was made different. Living on the edge in cyberpunk is to me all about 2 things 1. Making big decisions with big risk involved and 2. Making your way in the world of cyberpunk. The first part is most flagrantly violated in how very little most choices you make matter and how there is barely any risk involved. There is so little difference you can actually make, for instance it would be cool if you could just kill npcs in the story or get them killed through your decisions. Which happens towards the very end in some ways but in the mid game so so little of what you do matters, and because there's legitimately no risk in your choices it's impossible to live on the edge. The second part is violated by another large criticism of the game, being the fact that you can't properly enjoy or be a part of the world because of the story mechanic of the biochip, you can't gain or lose reputation or actually interact with anything meaningfully because it doesn't diagetically makes sense for you to do so because every minute you die a little more. It also doesn't help that other than side gigs and scanner missions there's barely anything of note to do in the world even after the main story.

    TLDR:this game is bad because it breaks the only rules for its existence as a medium

    As an afterword I will say that lots of these are well stated and prevalent critiques of the game but I made this post to blend my feelings on all these criticism into one written critique of the biggest fundamental issues with the game.

    submitted by /u/tetsuneda
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    How can people expect police chases if this is what the police see...

    Posted: 21 Mar 2021 02:01 PM PDT

    It's a bit sad that in the game people are waiting at train stops for a train that will never take place ...

    Posted: 21 Mar 2021 08:37 AM PDT

    Cyberpunk 2077 will not be nomanskyed

    Posted: 21 Mar 2021 10:46 AM PDT

    The comparison with no man's sky has often been made but it does not hold up.

    No man's sky was a game that promised a lot of things and, at launch, it was just EMPTY. At that point they rolled up their sleeves and continued the development.

    Cyberpunk is different.

    It is a game where there are already a lot of things: rpg mechanics, npc, etc. The problem is, it's ALL BROKEN.

    To take a silly example, it's as if hello games promised the Mona Lisa and came up with an empty painting... just the frame. They just had to paint it gradually.

    Cd project promised the Mona Lisa and showed up with Picasso's Guernica. (which is also a masterpiece but that isnt' the point)

    I don't know how possible a "cover up" is. It would have to be torn up and started over, which they absolutely cannot do. The "police fix" showed what i just said

    submitted by /u/thefiery77
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    Me looking at the 1.2. patch

    Posted: 21 Mar 2021 03:55 AM PDT

    The amount of high definition details and textures on NPC clothes is huge! I love such details!

    Posted: 21 Mar 2021 12:19 PM PDT

    Cyberpunk In a nutshell

    Posted: 21 Mar 2021 01:02 PM PDT

    Man, the graphics in this game are cool!

    Posted: 21 Mar 2021 02:06 PM PDT

    Finally picked up Witcher 3 and I get it now

    Posted: 21 Mar 2021 08:40 AM PDT

    So I never fully grasped people's frustration with Cyberpunk. I heard about the game read some stuff on it decided I would get it when it came out and just stop following any news or "hype" surrounding it. Its how I tackle any new game it keeps me more grounded and I dont get swept up in the excitement to just be disappointed in the end.

    I finally picked up Witcher 3 however and if that is what people are comparing it to then I understand a lot more why some are disappointed in the game. Witcher 3 has so much more character and charm than Cyberpunk does, the world feels so much more alive and it has a third the number of NPCs. I still like Cyberpunk for me it's a decent/good game but after playing some of Witcher 3 it now feels a little hollow.

    submitted by /u/Deskore
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    Jesus Christ, I'm... I'm so sorry.

    Posted: 21 Mar 2021 11:25 AM PDT

    This game will follow the Anthem life-cycle. If development isn't cancelled within 2.5 years I will drink a gallon of chocolate milk all at once.

    Posted: 21 Mar 2021 08:55 PM PDT

    It's pretty easy to see that this game will end up the same as Anthem. So far it has followed suit. Misleading marketing material presented the illusion of a next gen game of the decade, however, the final product wasn't half what the devs promised. Post launch shows a slow and unproductive release cycle where the core issues are not fixed. A little bit of content will be added to extract every last dollar out if the players loyal to the game while the core issues remain unfixed. The company will cut its losses and cancel development within 2.5 years when people forget about the game and there won't be a huge backlash.

    submitted by /u/glad4j
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    Cyberpunk 2077 inspired car model

    Posted: 21 Mar 2021 12:49 PM PDT

    I picked corpo and just got through some weird montage thing with Jackie. Is this real? Did they really just cram all of that into a montage or did I accidentally skip something? I'm so confused

    Posted: 21 Mar 2021 02:05 PM PDT

    My fianceé bought me this game as a pick-me-up because I've been down on my luck lately and apparently it was on sale.

    I have no idea what just happened. One minute I'm a corpo dude going on a mission, next thing all my money is drained, my guy gets confronted by other corpo dudes spouting confusion, I pass out, have some dream sequence thing(?) involving Jackie and I doing stuff. I'm naked in most of the mirror shots. And now it's six months later?

    Did I accidentally skip something major or select some sort of setting that skips a tutorial mission or something? I'm completely and utterly lost.

    submitted by /u/The_Drifter117
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    Bandwagon, GET ON!

    Posted: 21 Mar 2021 10:26 PM PDT

    Worrying wording from CDPR in the 1.2 Patch Preview...

    Posted: 21 Mar 2021 10:56 AM PDT

    Does anyone else find it more than a little disturbing that CDPR explicitly mentioned the vehicle handling issue was partially due to the handling model working poorly at low framerates, yet instead of mentioning any fix for framerate they simply... said "now the cars will work correctly down to 20fps"?

    To me this at least partially implies that they have been unable to find a way to fix performance (at least on the previous generation of consoles) and instead are just hoping to get their systems to play well at lower framerates.

    This more than anything else in the patch preview really stood out to me and has me tempering expectations even harder now.

    submitted by /u/MIDICANCER
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    Wake the f up samurai we have a studies to learn

    Posted: 21 Mar 2021 01:49 PM PDT

    Leaving Nigth city

    Posted: 21 Mar 2021 06:47 AM PDT

    Long-Term Cyberpunk 2077 Sales Projection Looks Bleak, Says Analyst

    Posted: 21 Mar 2021 04:46 PM PDT

    The True Cyberpunk 2077 Experience ��

    Posted: 21 Mar 2021 05:45 AM PDT

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