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    Cyberpunk 2077 - Weekly Megathread: Lore / Cyberpunk World Discussion

    Cyberpunk 2077 - Weekly Megathread: Lore / Cyberpunk World Discussion


    Weekly Megathread: Lore / Cyberpunk World Discussion

    Posted: 22 Jan 2021 03:00 AM PST

    Hey! This is our weekly Cyberpunk Lore discussion megathread.

    With free talk (aka memes) being allowed across the weekend, discussions about the world of Cyberpunk can often be drowned out by memes & media posts across the weekend, so we hope this thread can help keep them going without being lost!


    Megathreads: - Weekly FAQ - Console Support - PC Support - Cyberpunk Lore

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    Cyberpunk Update 1.1 - Patch Notes

    Posted: 22 Jan 2021 02:08 PM PST

    • Steam - ~ 6-9 GB
    • GOG - 1.1 GB
    • Xbox - 16.54 GB
    • PS4 - 16.84 GB

    Patch NotesSource

    Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

    In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

    Stability

    Various stability improvements including:

    • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
    • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

    Quests/Open World

    • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
    • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
    • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
    • Fixed an issue where Judy could teleport underground in Pyramid Song.
    • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
    • Fixed an issue where Takemura wouldn't call in Down on the Street.
    • Fixed an issue where Jackie could disappear in The Pickup.
    • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
    • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
    • Fixed an issue where opening the package wouldn't update Space Oddity.
    • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
    • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
    • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

    UI

    • Fixed an issue where prompt for exiting braindance could be missing.
    • Removed an invalid item from loot.

    Visual

    • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
    • Fixed particles' hue appearing pink when viewed close up.
    • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

    Achievements

    • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

    Miscellaneous

    • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won't fix PC save files corrupted before 1.06 update).
    • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
    • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.

    PlayStation-specific

    • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
    • Various crash fixes on PlayStation 4.

    Xbox-specific

    • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

    PC-specific

    • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
    • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

    Stadia-specific

    • Concert audio should no longer be inaudible in Never Fade Away.
    • Fixed corrupted textures on several melee weapons.
    • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they're set to default.
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    Hey, you're looking for some company tonight.

    Posted: 22 Jan 2021 01:00 PM PST

    The 1.1 patch experience

    Posted: 22 Jan 2021 04:09 PM PST

    "welcome to the next gen of open-world adventure" they said

    Posted: 22 Jan 2021 11:12 AM PST

    I think I know the reason why they run so weird

    Posted: 22 Jan 2021 01:46 PM PST

    Who Wants Some NiCola?

    Posted: 22 Jan 2021 06:08 AM PST

    20 Minute Heist

    Posted: 22 Jan 2021 05:22 AM PST

    New garage feature is awesome !

    Posted: 22 Jan 2021 11:59 AM PST

    1.1 Has blown my mind

    Posted: 22 Jan 2021 03:38 PM PST

    It's okay to enjoy CP77. It's not okay to be in denial about its problems and censor criticism.

    Posted: 22 Jan 2021 03:11 AM PST

    To make this post simple:

    • I enjoyed the game. I played through the story. I think the game is overall decent. I don't think it's a masterpiece.

    • I do think we were misled and lied to about what this was supposed to be, with CDPR pulling a bait-and-switch as to what the vision of this game was supposed to be.

    • Subjectively, the game can be enjoyed.

    • Objectively, the release of this game was a botched fiasco.

    • Those of you that are not acknowledging the game's (and the overall development and release situations) major problems are not helping. CDPR should be held to account, and constructive criticism should be upheld because without it, CDPR (and the industry in general) gets a free pass to assume that it's acceptable to do these kinds of things.

    The amount of denial I'm seeing here is insane. In particular, I'm getting irritated with people who are legitimately upset and disappointed with this game being told that they don't want others who enjoy the game to be able to enjoy it. That's not what's happening here, with rare exceptions (mostly in the form of trolls/trolling).

    It reminds me of those car owners who are blind brand-defenders with rose-colored glasses on, who say things like "I don't buy American/GM brand cars, they're ALL lemons that constantly break down, I ONLY buy [insert Japanese/European make here] and have done so for decades". Then when their Mercedes or Lexus has consistent problems or defects, it has "quirks," as in a "quirky" Saab or Volvo. When their BMW acts up, it's being "temperamental" -- a much more benign term than the "trashy" or "junk" Oldsmobile that exhibited similar flaws.

    Cyberpunk 2077 was supposed to be much more than just a visually stunning experience. It's not unique in that department, there are many other visually beautiful games. It was also supposed to be far more than just a story-driven single player experience. Max Payne 3 (and in general, the whole Max Payne franchise) is an incredible single-player focused story-driven experience, and was marketed as such. CP77 was supposed to be more than just an impressive single player narrative, but the vision and direction was for some reason totally changed in the last few years of its development and took a different direction. That's what I'm referring to when I said CDPR pulled a bait-and-switch.

    submitted by /u/RealCanadianHero
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    Borat in Cyberpunk 2077

    Posted: 22 Jan 2021 04:52 PM PST

    3rd person mod is slowly starting to take shape with each update, just Amazing. It looks really good. Video by NBplays on youtube.

    Posted: 22 Jan 2021 06:59 AM PST

    Took a swing at some neon design, hope y'all like it

    Posted: 22 Jan 2021 08:59 PM PST

    V in Night City

    Posted: 22 Jan 2021 01:42 PM PST

    Drawing of Panam.

    Posted: 22 Jan 2021 05:21 PM PST

    Hyped for Cyberpunk Edgerunners I made my own little animation of Judy

    Posted: 22 Jan 2021 09:53 AM PST

    Update 1.1 definitely made the game more "streamlined"

    Posted: 22 Jan 2021 08:13 PM PST

    [1.1 Update] Complete List of Verified Perks (Working / Not Working / Partially Working) [WIP]

    Posted: 22 Jan 2021 04:12 PM PST

    With the 1.1 update I've decided to make a new post for this. The list is 100% completely updated for 1.06 only. It may take a day or two to get through all the items and perks for it to be up to date on my end, and ongoing conversations will probably have me updating this daily like I was before.

    I've also created a shared spreadsheet which anyone can download that should make sorting through the list a lot easier. You can view it here: Link to Spreadsheet

    It's also worth noting that the Items list that was also tested is included in the same sheet in separate tabs. I'll be updating both reddit posts and the spreadsheet regularly, so please comment about anything looking different than what I have on these lists right now.

    NOTE: Unless you feel like openly revealing how limited your brain capacity is when it comes to having a productive conversation with people, please leave out any personal feelings about the developers or David Guetta or whatever the fuck these idiots are talking about now. This is an informative post, and the comments (I hope) aim to keep it that way.

    However I do have a tendency to thoroughly enjoy reminding people of how stupid they are, so at the same time I kind of don't mind either way.

    Hope you guys find this helpful!

    Body - Athletics

    • Regeneration: "Health slowly regenerates during combat."
      • Working
        • With this perk alone, regen starts only below 60% and heals up to 60%.
    • Invincible: "Increases max health by 10%."
      • Working
        • Only applies to base HP. 10% of base HP at lvl 50 = 43 HP.
    • Pack Mule: "Increases carrying capacity by 60."
      • Working
    • Divided Attention: "Allows you to reload weapons while sprinting, sliding, and vaulting."
      • Working
    • Epimorphosis: "Health regenerates up to 70% of max Health outside of combat."
      • Working
    • True Grit: "Increases max stamina by 10%."
      • Working
        • Only applies to base stamina. 10% of base stamina at lvl 50 = 15 stamina.
    • Soft on your feet: "Reduces fall damage by 5%."
      • Working
    • Gladiator: "Reduces the amount of Stamina consumed when blocking melee attacks by 20%."
      • Not Working
    • Steel and Chrome: "Increases melee damage by 10%."
      • Working
    • Multitasker: "Allows you to shoot while sprinting, sliding, and vaulting."
      • Working
    • Like a Butterfly: "Dodging does not drain Stamina."
      • Working
    • Stronger Together: "Increases damage you deal while carrying a body."
      • Working
    • Cardio Cure: "Health regenerates 25% faster as you move."
      • Overworking
        • Regeneration bonus active at all times.
    • Transporter: "Allows you to shoot with Pistols and Revolvers or sprint while carrying a body."
      • Working
    • Human Shield: "Increases armor by 20% when grappling an enemy."
      • Working
    • Marathoner: "Sprinting does not drain Stamina."
      • Working
    • Dog of War: "Increases Health regen in combat by 15%"
      • Working
    • Wolverine: "Health regen activates 50% faster during combat."
      • Working
    • Steel Shell: "Increases armor by 10%."
      • Working
    • The Rock: "Enemies cannot knock you down."
      • Working
    • Indestructible: "Reduces all damage by 10%."
      • Working
    • Hard Motherfucker: "When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per level."
      • Not Working

    Body - Annihilation

    • Speed Demon: "You deal more damage the faster you're moving."
      • Working
        • Only applies to Shotguns and LMGs.
    • Manic: "When entering combat, your movement speed increases by 20% for 10 sec."
      • Working
        • Only applies to Shotguns and LMGs.
    • Burn Baby Burn: "Doubles the duration of Burn"
      • Working
    • Mongoose: "Increases Evasion by 25% while reloading."
      • Not Working
        • All evasion related stats not working.
    • Momentum Shift: "Defeating an enemy increases movement speed by 10% for 10 sec."
      • Working
    • Massacre: "Increases Crit Damage with Shotguns and Light Machine Guns by 15%"
      • Working
    • Pump it, Louder!: "Reduces recoil of Shotguns and Light Machine Guns by 10%."
      • Not Working
    • Hail of Bullets: "Shotguns and Light Machine Guns deal 3% more damage."
      • Working
    • In Your Face: "Reduces reload time of Shotguns and Light Machine Guns by 20%."
      • Working
    • Bloodbath: "Dismembering enemies reduces weapon recoil by 50% for 6 sec."
      • Not Working
    • Bulldozer: "Increases Crit Chance with Shotguns and Light Machine Guns by 10%."
      • Working
    • Bloodrush: "Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun."
      • Working
    • Dead Center: "Increases damage to torsos by 10%."
      • Working
        • Only applies to Shotguns and LMGs
    • Heavy Lead: "Shotguns and Light Machine Guns knock back enemies with more force."
      • Not Working
        • Tested with a Carnage. Measured distance after knocking enemies back.
    • Skeet Shooter: "Deal 15% more damage to moving targets."
      • Working
    • Unstoppable: "Dismembering an enemy increases fire rate by 10% for 8 sec. Stacks up to 3 times."
      • Working
        • Only applies to Shotguns and LMGs
    • Biathlete: "Weapon spread does not increase while moving."
      • Not Working
        • Screenshot comparisons of Shotgun spread showed no difference.
    • Poppin' Off: "Shotguns have 25% higher chance of dismembering enemies."
      • Not Working
        • Can't see a difference. Used a Carnage.
    • Hit The Deck: "Increases damage to staggered and knocked-down enemies by 10%."
      • Not Working

    Body - Street Brawler

    • Thrash: "Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec."
      • Working
    • Frenzy: "Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec."
      • Working
    • Biding Time: "Blocking attacks with a Blunt Weapon restores 5% Health."
      • Working
    • Human Fortress: "Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon."
      • Working
    • Opportune Strike: "Increases damage with Blunt Weapons against enemies affected by Stun by 50%."
      • Working
    • Payback: "Increases damage with Blunt Weapons by 1% for every 1% of missing Health"
      • Working
    • Juggernaut: "Increases Armor by 15% while blocking with a Blunt Weapon."
      • Not Working
    • Flurry: "Increases damage from combo attacks with Blunt Weapons by 30%."
      • Working
    • Crushing Blows: "Increases damage from Strong Attacks with Blunt Weapons by 30%."
      • Working
    • Rush: "Successful attacks with Blunt Weapons regenerate 3% Health over 2 Sec."
      • Working
    • Dazed: "All attacks with Blunt Weapons have a 15% chance to Stun."
      • Working
    • Efficient Blows: "Reduces the Stamina cost of all attacks with Blunt Weapons by 25%."
      • Working
    • Guerrilla: "Increases Crit Damage for 10 sec. after entering combat. +2% per level."
      • Not Working
    • Relentless: "Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina."
      • Working
    • Reinvigorate: "Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina."
      • Not Working
    • Breathing Space: "Increases Stamina regen while blocking with Blunt Weapons by 50%"
      • Working
    • Unshakeable: "Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina."
      • Working

    Reflexes - Assault

    • Bulletjock: "Increases damage with rifles by 3%."
      • Working
    • Eagle Eye: "Reduces time to aim down sight with Rifles and Submachine Guns by 10%."
      • Working
    • Covering Killshot: "Increases Crit Chance with Rifles by 10% when firing from behind cover."
      • Working
    • Too Close For Comfort: "Quick melee attacks with Rifles deal 50% more damage."
      • Working
    • Bullseye: "Increases Rifle and Sumachine Gun damage while aiming by 10%"
      • Working
    • Executioner: "Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%."
      • Working
    • Duck Hunter: "Increases Rifle and Submachine Gun damage to moving enemies by 10%"
      • Working
    • Shoot, Reload, Repeat: "Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds."
      • Working
    • Nerves of Steel: "Increases headshot damage with Sniper Rifles and Rrecision Rifles by 20%."
      • Not Working
    • Feel the Flow: "Reduces reload time for Assault Rifles and Submachine Guns by 10%."
      • Working
    • Trench Warfare: "Increases Rifle and Submachine Gun damage by 5% when firing from behind cover."
      • Working
    • Hunter's Hands: "Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover."
      • Not Working
    • Named Bullets: "Increases Crit Damage with Rifles and Submachine Guns by 35%."
      • Working
    • Skull Skipper: "Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times."
      • Not Working
    • Bunker: "Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover."
      • Not Working
    • Recoil Wrangler: "Reduces recoil with Rifles and Submachine Guns by 10%."
      • Not Working
    • In Perspective: "Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s)."
      • Working
    • Long Shot: "Rifle and Submachine Gun damage increases the farther you are located from enemies."
      • Working
    • Savage Stoic: "Increases damage with Rifles and Submachine Guns by 35% when standing still."
      • Working
    • Punisher: "After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level."
      • Not Working

    Reflexes - Handguns

    • Gunslinger: "Reduces reload time for Pistols and Revolvers by 10%."
      • Working
    • High Noon: "Increases Crit Chance with Pistols and Revolvers by 4%."
      • Working
    • Rio Bravo: "Increases headshot damage multiplier with Pistols and Revolvers by 10%."
      • Working
    • Desperado: "Increases damage with Pistols and Revolvers by 3%."
      • Working
    • On the Fly: "Reduces draw/holster time for Pistols and Revolvers by 25%."
      • Working
    • Long Shot Drop Pop: "Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%."
      • Working
    • O.K. Corral: "Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%."
      • Working
    • Steady Hand: "Reduces Pistol and Revolver recoil by 30%."
      • Not Working
    • Vanishing Point: "Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped."
      • Not Working
    • From Head to Toe: "Increases damage to limbs with Pistols and Revolvers by 7%."
      • Working
    • A Fistful of Eurodollars: "Increases Crit Damage with Pistols and Revolvers by 10%."
      • Working
    • Acrobat: "You can now perform dodges while aiming a Pistol or Revolver."
      • Not Working
        • You can already dodge while aiming a pistol/revolver without the perk.
    • Grand Finale: "The last round in a Pistol or Revolver clip deals double damage."
      • Working
    • Attritional Fire: "Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%."
      • Working
    • Wild West: "Removes the damage penalty from Pistols and Revolvers when shooting from a distance."
      • Working
    • Westworld: "Increases Crit Chance for Pistols and Revolvers by 10% if fully modded."
      • Working
        • Fully modded means every slot is filled, regardless of rarity or number of slots
    • Snowball Effect: "After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times."
      • Working
    • Lead Sponge: "Enables you to shoot with Pistols and Revolvers while dodging."
      • Working
    • Brainpower: "After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec."
      • Working
    • The Good, The Bad, and The Ugly: "After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level."
      • Not Working

    Reflexes - Blades

    • Sting Like a Bee: "Increases attack speed with Blades by 10%."
      • Working
        • Only works if weapon is not at attack speed cap. See appendix for more info.
    • Roaring Waters: "Strong Attacks with Blades deal 30% more damage."
      • Working
    • Crimson Dance: "Combos with Blades have a 15% chance to apply Bleeding."
      • Working
    • Slow and Steady: "Armor is increased by 15% while moving."
      • Working
        • Only applies when holding a blade. Also do not have to be moving.
    • Flight of the Sparrow: "Reduces the Stamina cost of all attack with Blades by 30%"
      • Working
    • Offensive Defense: "Defensive Attacks with Blades deal 200% more damage."
      • Working
    • Shifting Sands: "Dodging recovers 15% Stamina."
      • Partially Working
        • Hidden cooldown applied for stamina recovery. Dodging continuously, 1 in 3 recovered stamina.
    • Stuck Pig: "Increases Bleeding duration by 3 sec."
      • Working
        • Only extends Bleeds applied by Blades
    • Blessed Blade: "Increases Crit Chance with Blades by 20%."
      • Working
    • Unbroken Spirit: "Successful Counterattacks with Blades restore 25% Health and Stamina."
      • Not Working
    • Bloodlust: "While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding."
      • Partially Working
        • Only healed on first hit off a bleeding enemy. All other cases did not heal.
    • Float Like a Butterfly: "Dodging increases damage with Blades by 35% for 5 sec."
      • Working
    • Judge, Jury, and Executioner: "Increases damage with Blades by 50% against enemies with max Health."
      • Working
    • Fiery Blast: "Increases damage with Blades by 1% for every 1% of Health the enemy is missing."
      • Working
    • Crimson Tide: "Bleeding applied with Blades can stack 3 times."
      • Working
        • Stacking = applied at the same time, not extending the time.
    • Deathbolt: "While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec."
      • Working
    • Dragon Strike: "Increases Crit Damage with Blades by 25%. +1% per Perk level."
      • Not Working

    Intelligence - Breach Protocol

    • Big Sleep: "Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min."
      • Working
    • Mass Vulnerability: "Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min."
      • Not Working
    • Almost In!: "Increases the breach time for Breach Protocol by 20%."
      • Working
    • Advanced Datamine: "Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%."
      • Working
    • Mass Vulnerability: Resistances: "Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%."
      • Working
    • Extended Network Interface: "Automatically highlights nearby Access Points."
      • Working
    • Datamine Mastermind: "Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%."
      • Working
    • Turret Shutdown: "Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min."
      • Working
    • Total Recall: "The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s)."
      • Working
    • Turret Tamer: "Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min."
      • Working
    • Datamine Virtuoso: "Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%."
      • Working
    • Cloud Cache: "Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded."
      • Working
    • Efficiency: "Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min."
      • Working
    • Mass Vulnerability: Quickhacks: "Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks."
      • Working
    • Totaler Recall: "The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s)."
      • Working
    • Head Start: "Automatically uploads the first daemon in the list at the start of Breach Protocol."
      • Working
    • Hackathon: "Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min."
      • Working
    • Buffer Optimization: "Increases the duration of daemon effects by 100%."
      • Working
    • Compression: "Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2."
      • Working
    • Transmigration: "Increases the breach time of Breach Protocol by 50%. +5% per Perk level."
      • Not working

    Intelligence - Quickhacking

    • Bloodware: "Quickhacks deal 10% more damage."
      • Working
        • Damage increase seems lower than described.
    • Biosynergy: "Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec."
      • Working
    • Forget-me-not: "Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s)."
      • Working
    • Hacker's Manual: "Unlocks Crafting Specs for Uncommon quickhacks."
      • Working
    • I Spy: "Reveals an enemy netrunner when they're attempting to hack you."
      • Working
    • Weak Link: "Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s)."
      • Working
    • Daisy Chain: "Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%."
      • Overworking
        • Currently reduces cooldowns TO and not BY the listed percentage. 100 second cooldown with an immediate kill drops the CD to 10s.
    • Signal Support: "Increases quickhack duration by 25%."
      • Working
    • Subliminal Message: "Quickhacks deal 50% more damage to unaware targets."
      • Working
    • Diffusion: "Quickhack spread distance is increased by 2 times."
      • Working
        • Can only confirm the distance is increased, but not that it's actually 2x
    • Mnemonic: "Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units."
      • Working
    • School of Hard Hacks: "Unlocks Crafting Specs for Rare quickhacks."
      • Working
    • Plague: "Quickhacks that spread can jump to 1 additional targets."
      • Working
    • Hacker Overlord: "Unlocks Crafting Specs for Epic quickhacks."
      • Working
    • Critical Error: "Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats."
      • Working
    • Anamnesis: "Available cyberdeck RAM cannot drop below 2 unit(s)."
      • Not Working
    • Bartmoss' Legacy: "Unlocks Crafting Specs for Legendary quickhacks."
      • Working
    • Optimization: "Reduces the cost of quickhacks by 1 RAM unit(s)."
      • Working
    • Master RAM Liberator: "Increase RAM recovery rate by 50%."
      • Working

    Technical Abilities - Crafting

    • Mechanic: "Gain more components when disassembling."
      • Working
    • Scrapper: "Junk items are automatically disassembled."
      • Working
    • True Craftsman: "Allows you to craft Rare items."
      • Working
    • Workshop: "Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item."
      • Working
    • Innovation: "Consumables are 25% more effective."
      • Working
        • Accurate translation: Consumables that provide timed buffs last 25% longer.
    • Sapper: "Grenades deal 10% more damage."
      • Not Working
    • 200% Efficiency: "Crafted clothes gain 2.5% more armor."
      • Not Working
    • Field Technician: "Crafted weapons deals 2.5% more damage."
      • Partially Working
        • Not working on melee weapons.
    • Grease Monkey: "Allows you to craft Epic items."
      • Working
    • Efficient Upgrades: "Grants a 10% chance to craft an item for free."
      • Working
    • Ex Nihilo: "Grants a 20% chance to craft an item for free."
      • Working
    • Let there be light!: "Reduces the component cost of upgrading items by 10%"
      • Working
    • Cost Optimization: "Reduces the component cost of upgrading items by 15%"
      • Working
    • Tune-up: "Allows you to upgrade lower quality components into higher quality ones."
      • Working
    • Waste not want not: "When disassembling an item, you get attached mods back."
      • Working
    • Edgerunner Artisan: "Allows you to craft Legendary items."
      • Working
    • Crazy Science: "Increases the sale price of crafted items by 10%. +1% per Perk level."
      • Partially Working
        • Only works until you reload your save, in which case it stops working.
    • Cutting Edge: "Improves damages and all damage-related stats of crafted weapons by 5%."
      • Partially Working
        • Applies to base damage, elemental damage, crit chance, crit damage, headshot, etc. But not working on melee.

    Technical Abilities - Engineering

    • Blast Shielding: "Reduces damage taken from explosions by 10%."
      • Working
        • But even with the highest HP value possible, it is still impossible to survive an explosion. Tested with mods.
    • Mech Looter: "When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment."
      • Not Working
    • Can't touch this: "Grants immunity to all effects from your own grenades."
      • Working
    • Grenadier: "The explosion radius of grenades is visible."
      • Working
    • Shrapnel: "All grenade types deal 20 damage in addition to their normal types."
      • Not Working
    • Up to 11: "Allows you to charge Tech weapons up to 75% capacity."
      • Working
        • Note that Tech weapons do NOT charge to 100% by default. They charge up to 50%, which is relevant to other perks in the tree that mention full charge.
    • Lock and load: "Increases Smart weapons reload speed by 5%."
      • Working
    • Bladerunner: "Increase damage to drones, mech and robots by 20%."
      • Working
    • Bigger Booms: "Grenades deal 5% more damage."
      • Working
    • Lighting Bolt: "Increases Crit Chance with Tech weapons by 3%."
      • Working
    • Tesla: "Increase the charge multiplier for Tech weapons by 15%."
      • Working
    • Gun Whisperer: "Fully charged Tech weapons do not shoot automatically."
      • Working
        • Does not work for the DR12 Quasar, which is an automatic tech weapon that will continuously fire if the charge is held.
    • Ubercharge: "Fully charged Tech weapons deal 50% more damage."
      • Working
        • Requires the "Up To 11" Perk to be able to charge up to 100%
    • Insulation: "Grants immunity to shock."
      • Not Working
    • Fuck all walls: "Reduces the charge amount needed for Tech weapons to penetrate walls by 30%."
      • Working
    • Play the angles: "Ricochets deal an additional 50% damage."
      • Not Working
    • Lickety Split: "Tech weapons charge time is reduced by 10%."
      • Working
    • Superconductor: "Tech weapons ignore Armor."
      • Not Working
    • Revamp: "Increases damage Tech weapons by 25%, increases charges damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level."
      • Not Working
    • Jackpot: "Enables grenades to deal Crit Hits."
      • Working

    Cool - Stealth

    • Silent And Deadly: "Increases damage dealt by silenced weapons by 25% while sneaking."
      • Working
    • Crouching Tiger: "Increases movement speed while sneaking by 20%."
      • Working
    • Hidden Dragon: "Allows you to perform lethal or non-lethal aerial takedowns on unaware targets."
      • Working
    • Dagger Dealer: "Allows you to throw knives. Hold L2 to aim and press R2 to throw."
      • Working
    • Leg Up: "Movement speed after a successful takedown is increased by 30% for 10 sec."
      • Working
    • Strike From The Shadows: "Increases your Crit Chance by 15% while sneaking."
      • Working
    • Assassin: "Deal 15% more damage to human enemies."
      • Working
    • Sniper: "Increases damage from headshots fired from outside combat by 30%."
      • Working
    • Cutthroat: "Thrown knives deal 30% more damage."
      • Working
    • Aggressive Antitoxins: "Grants immunity to Poison."
      • Working
    • Clean Work: "You can pick up an enemy's body immediately after performing a takedown by holding R3."
      • Working
    • Stunning Blows: "Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them."
      • Working
    • From The Shadows: "Upon entering combat, Crit Chance increases by 25% for 7 sec."
      • Working
    • Ghost: "Detection time is increased by 20%."
      • Working
    • Commando: "You cannot be detected under water."
      • No One Cares
        • I tried for over 30 minutes trying to find a place where I can even use this. Gave up.
    • Venomous Fangs: "All knives apply Poison."
      • Working
    • Rattlesnake: "Enemies affected by Poison are slowed."
      • Not Working
    • Silent Finisher: "Enemies with less than 15% Health are defeated instantly when attacked with a Knife. Does not work on enemies with a Very High threat level."
      • Working
    • Hasty Retreat: "Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy."
      • Working
    • Restorative Shadows: "While in stealth, increases Health regen by 25%."
      • Working
    • Neurotoxin: "Damage from Poison is doubled."
      • Working
    • Hasten The Inevitable: "Deal 20% more damage to enemies affected by Poison."
      • Overworking
        • Works with or without poison on all weapons. Essentially adds 20% damage period.
    • Cheat Death: "When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute."
      • Working
    • Ninjutsu: "Crouch Attacks from stealth with melee weapons deal 100% more damage."
      • Not Working
        • Only worked specifically with Baseball bats. Nothing else.
    • Toxicology: "Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level."
      • Not Working

    Cool - Cold Blood

    • Cold Blood: "After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time."
      • Working
    • Will to Survive: "Increases all Resistances by 2.5% per stack of Cold Blood."
      • Working
    • Icy Veins: "Reduces weapon recoil by 2.5% per stack of Cold Blood."
      • Working
    • Frosty Synapses: "Reduces quickhack cooldowns by 3% per stack of Cold Blood."
      • Not Working
    • Critical Condition: "Increases duration of Cold Blood by 5 sec."
      • Working
    • Rapid Bloodflow: "Increase Health regen inside and outside combat by 50% per stack of Cold Blood."
      • Working
    • Defensive Clotting: "Increases Armor by 10% per stack of Cold Blood."
      • Working
    • Coldest Blood: "Increases max stack amount for Cold Blood by 1."
      • Working
    • Frozen Precision: "Increases headshot damage by 50%."
      • Working
        • Applies the increased damage with or without Cold Stack buffs.
    • Blood Brawl: "While Cold Blood is active, increases damage with melee weapons by 5%."
      • Working
    • Predator: "Increases attack speed by 10% per stack of Cold Blood."
      • Working
        • Works up to your melee weapon's attack speed cap. See Appendix for details.
    • Quick Transfer: "Reduces quickhack upload time by 1% per stack of Cold Blood."
      • Working
    • Cold and Calculating: "Landing a Crit Hit has 25% chance of applying a stack of Cold Blood."
      • Working
    • Bloodswell: "When your Health reaches 45%, a max stack of Cold Blood is automatically activated."
      • Working
        • Does apply max stacks, but reminder that without Coolagulant all stacks will remove at once.
    • Coolagulant: "Stacks of Cold Blood are removed one by one, not all at once."
      • Working
    • Unbreakable: "Increases max stack amount for Cold Blood by 1."
      • Working
    • Pain Is An Illusion: "While Cold Blood is active, reduces damage taken by 5%."
      • Working
    • Immunity: "While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock."
      • Working
    • Merciless: "While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level."
      • Not Working
    submitted by /u/iCheekz
    [link] [comments]

    New update broke a main story phone call with Takemura so now I cant continue the story. I've waited 5 minutes and nothing is changing

    Posted: 22 Jan 2021 03:06 PM PST

    Patch Progress:

    Posted: 22 Jan 2021 06:50 PM PST

    How is there not a side gig to pay my damn rent

    Posted: 22 Jan 2021 09:02 PM PST

    No Horny!

    Posted: 22 Jan 2021 05:30 PM PST

    1.1 has made this game playable for me!

    Posted: 22 Jan 2021 10:46 PM PST

    S Y N T H c y b e r W A V E p u n k. An isnpiration for some synthwave fans (Colors with Nvidia Game Filter).

    Posted: 22 Jan 2021 04:35 PM PST

    Aloy in Cyberpunk Style by me

    Posted: 22 Jan 2021 09:04 PM PST

    I HEREBY SUMMON PATCH 1.1

    Posted: 22 Jan 2021 02:06 AM PST

    THROUGH THE POWER OF MY PC AND THE UNITED VOICES OF ALL GAMERS, I, HEREBY COMMAND CDPR TO RELEASE PATCH 1.1

    Edit: yo it worked, its out.

    submitted by /u/struggi123
    [link] [comments]

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