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    Wednesday, January 20, 2021

    Cyberpunk 2077 - CD Projekt RED's apology using game engine / Thanks to @HedGamer

    Cyberpunk 2077 - CD Projekt RED's apology using game engine / Thanks to @HedGamer


    CD Projekt RED's apology using game engine / Thanks to @HedGamer

    Posted: 19 Jan 2021 02:35 PM PST

    Cyberpunk 2077 x Speed (Sorry if the quality is bad. I’m re-learning Photoshop again during this pandemic.)

    Posted: 19 Jan 2021 05:46 AM PST

    How it feels when you "meet" a new fixer.

    Posted: 19 Jan 2021 10:58 AM PST

    Uh Judy... I don't think this is the right BD

    Posted: 19 Jan 2021 02:32 PM PST

    Advertised content and features: let's face it - it's over.

    Posted: 19 Jan 2021 10:15 AM PST

    I don't get the discussions in this sub. Bugs and performance aside, there are features and content that were clearly promised by CDPR. Most of which didn't make the game.

    Eight million players purchased the game trusting them to deliver as literally advertised. It's common practice to cut the occasional feature, CDPR however dumped most key- and even some standard elements. The envisioned project turned out to be way out of their league.

    I'm happy for those who are content with what they received, it does not however change the facts argued by those who are not.

    The latest official statements made it very clear that CDPR does not intend to deliver in a NMS fashion. My guess is not because they choose to do so, but because it's simply beyond their capabilities.

    submitted by /u/monokoi
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    Cyberpunk tarot cards

    Posted: 19 Jan 2021 04:24 PM PST

    Instead of implementing 150+ grindy NCPD gigs and reported crimes, CDPR should have focused on side quests and random encounters.

    Posted: 19 Jan 2021 07:27 AM PST

    I've finished the game, I have over 200 hours play time,, done all but one of the NCPD scanners and one of the side quests, both are bugged and require a patch to complete.

    It's just such a grind. Like don't get me wrong, it's fun doing the shooty shoot, then looting the box at the end, then going to the next marker...for the first few times. Then you realize every blip on the damn map is like this. This is honestly better implemented by Ubisoft, and even then, I'm tired of this monotonous open world design.

    I think instead of going the Skellige route, where its just a bunch of busy work that you feel like you need to complete just to get rid of the marker on the map because of your OCD, they should have focused their energy on side quests that make you want to explore Night City, not force you to. Ya know, kind of like the Peralez mission, that was my favorite in the game, I think that's what most of us were expecting. Idk, it's just kind of dissapointing in my opinion.

    And to the people who are gonna shit on me for having an opinion on this game, that's fine. There's no hate bandwagon, I'm just one of many who are seeing large issues, and if that bothers you because somehow you think this game is a masterpiece, than I truly do feel sorry for you.

    submitted by /u/Rome_Ham
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    The Lady in Blue

    Posted: 19 Jan 2021 02:34 PM PST

    I swear this I’ll stop posting my WIP pictures until I completely finish the cosplay, aside from the jacket lol. Still have a little ways to go. Hope me luck!

    Posted: 19 Jan 2021 08:02 PM PST

    Absolutely Stunning at Night

    Posted: 19 Jan 2021 01:54 PM PST

    Why can't you order a Jackie Welles at the Afterlife?

    Posted: 19 Jan 2021 12:38 PM PST

    I mean, Claire even says, that the first one is on her, but it's not in her inventory. WTH? (I mean it's the smallest thing the game missing, but still...)

    submitted by /u/enkeyz
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    Judy Wink

    Posted: 19 Jan 2021 09:03 PM PST

    Lego City Undercover takes on Cyberpunk 2077

    Posted: 19 Jan 2021 01:58 PM PST

    Leak of CDPR marketing team at work

    Posted: 19 Jan 2021 06:53 PM PST

    How to jump huge distance

    Posted: 19 Jan 2021 11:00 AM PST

    My pc running on anything that is not an RTX 3080 be like

    Posted: 19 Jan 2021 06:25 PM PST

    The only quests whit different outcomes are the ones showed in the deep dive and 48 minutes gameplay

    Posted: 19 Jan 2021 09:03 AM PST

    In the 48 minutes gameplay the maelstrom quest was the one that was shown, that quest is one of the few that has different outcomes (maelstrom, militech and brick ending)

    The one in the deep dive is the one in Pacifica and it has different outcomes (killing Voodoo, voodo boys live, killing or saving netwatch agent)

    Outside of that there's no quest that I can thing off that actually has different outcomes that you can actually see (for example the Judy quest, have different endings but it doesn't has a meaning in the world)

    submitted by /u/AngelGuzman006
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    It's only after doing everything you realize there was so little to do.

    Posted: 19 Jan 2021 06:19 AM PST

    Sorry for long post. TLDR: game feel empty.

    I beat the game with a gun slinger and a hacker, got platinum trophy and did everything (that we know of). The main reason I even did a second playthrough was to get the secret ending because of that stupid fucking oil field conversation requirement I'm convinced is a bug. I'm not salty, I got my money's worth... unless they think they can charge me again down the road for a next gen copy.

    I came into this game blind, completely un hyped. My first playthrough was mostly curiosity, I wanted to see what things did what they looked like and in that regard I was entertained enough to enjoy myself despite some of the things that were bothering me. I was bothered by obvious things like ai and driving, the bugs and glitches everyone kept talking about didn't bother me that much. The more I played the more empty and soulless it all felt.

    The empty feeling really hit hard on my second playthrough. It felt like the only aspect to the game is the grind. I only wanted to do some advanced hacking and get the secret ending so I rushed to the good hacks and the painting, this is when I realized what took my first playthrough so long. Everything is so stupid expensive that if you don't cheat you will spend all day picking up EVERYTHING and managing your inventory. Let's face it, the world and game aren't enticing enough to do a second playthrough organically, choices don't matter beyond the oil field. So after duping some paintings my priority was leveling up to make my build, these were the last few soul crushing days of this game for me.

    Go from question mark to question mark and bat to bat to kill 3-20 people and pick up a thing. Get a little experience, sigh open my map and get to the next one. Only the main story and important npc questlines were good or unique. Slowly grinding repetitive content in a grid pattern to get the street cred for implants and experience for perks, it sucks so hard. You get to the point where ignoring all the junk is as strenuous as picking it all up.

    When you beat the game after doing all the side stuff there is actually nothing to do. Nothing at all. The world isn't interactive and there are no random or dynamic situations to encounter. So that was my experience, one playthrough of moderate enjoyment and interest followed immediately by the realization that this game is short, linear and empty. Only now do I realize how little there is to do. Barely a month later, that's sad. If you'd have told me back in December that I got more play time out of Avengers I would have legitimately thought you were crazy. This game is mostly good for virtual interaction to read lore from data shards, even then there are some good youtube videos that piece together lore that I'd rather watch. I recommend checking out Firespark's video on Mr Blue Eyes.

    I came in with no expectations and still feel let down. I have since dug up some past and holy shit this game is barely a skeleton of what they promised. The fact it took the community weeks to create mods that add base features really got me wondering what the actual fuck happened. I don't even know how they plan to introduce dlc to a game with a final ending and character who is dying, Fallout 3 had to change their ending and I just don't see that happening here.

    There are so many disappointments that I'm looking at how long my post is and thinking I've typed quite enough, pretty sure we're all mostly aware of all the could've and should've. Learning that pre production was scrapped and that they only really worked on the game for 4 years is obvious. Hubris. The thought that the "bioware magic" mentality hit CDPR is depressing.

    submitted by /u/Incandescent_Memer
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    One last ride with my pal before we go meet Hanako

    Posted: 19 Jan 2021 04:44 AM PST

    not gonna lie, he is spittin

    Posted: 19 Jan 2021 02:00 PM PST

    Home sweet home

    Posted: 19 Jan 2021 10:00 PM PST

    If think she kinda look like judy's this time (my V)

    Posted: 19 Jan 2021 02:53 PM PST

    100 hours and these are the best pictures i took so far...

    Posted: 19 Jan 2021 09:30 AM PST

    Don't mind me. I am just gonna put you in my backpack

    Posted: 19 Jan 2021 12:01 PM PST

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