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    Cyberpunk 2077 - It is ‘Free Talk Friday’! - Rules 1 and 6 currently have relaxed moderation

    Cyberpunk 2077 - It is ‘Free Talk Friday’! - Rules 1 and 6 currently have relaxed moderation


    It is ‘Free Talk Friday’! - Rules 1 and 6 currently have relaxed moderation

    Posted: 17 Jul 2020 08:46 AM PDT

    Hey Choombas,

    As per the title, it is currently 'Free Talk Friday' and this means that there will be relaxed moderation of rules 1 and 6.

    This means that you can post your random Cyberpunk 2077 discussions, even if they may not be OC/making a new point.

    A couple of examples are:

    • Basic polls, like, 'What Console are You Playing on?'
    • Hype posts, like, 'This is Why I'm so Excited for Cyberpunk 2077
    • Battlestation posts, sharing your PC or console setup with a Cyberpunk 2077 theme

    We will also be relaxing our moderation of rule 6, which means that you can post your Cyberpunk 2077 themed memes! Please note that there still must be some level of effort in their creation (i.e., reposting an unrelated video but changing the title is low effort), and they will still be subject to removal due to user reports.

    Also, if anyone is looking for it, here is the link to the last book club post (will be re-stickied tomorrow)

    submitted by /u/CyberpunkReddit
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    Pawel, are you kidding? The dialogue is the best part of your games! I will NEVER miss a single word of dialogue. I hope we can even replay the scenes multiple times like in W3

    Posted: 17 Jul 2020 12:47 PM PDT

    Why have Mantis Blades when you can have Finger Gun?

    Posted: 17 Jul 2020 04:37 AM PDT

    I remember the time, when the first trailer dropped back in 2013 and me and my frieds were all hyped how we will play this game together. I’m not seeing any of these friends anymore and the game still isn’t out...

    Posted: 17 Jul 2020 06:38 AM PDT

    Guys, I drew the Trauma Team

    Posted: 17 Jul 2020 06:05 PM PDT

    Saw that you can take a nap with your horse in Ghost of Tsushima. First thing that came to mind.

    Posted: 17 Jul 2020 02:30 PM PDT

    Waiting paciently for Cybergeraldo 2077

    Posted: 17 Jul 2020 05:36 PM PDT

    It's the only thing that's keeping me going !

    Posted: 17 Jul 2020 07:59 AM PDT

    CDPR Wants To Surpass Their Witcher 3 Benchmark With Cyberpunk 2077, Create A Genre-Defining Game

    Posted: 17 Jul 2020 12:55 PM PDT

    Night city

    Posted: 17 Jul 2020 11:54 AM PDT

    Judy Alvarez

    Posted: 17 Jul 2020 12:01 PM PDT

    From official lore book : Profit above all else

    Posted: 17 Jul 2020 03:55 PM PDT

    How it feels when you've already preordered the game

    Posted: 17 Jul 2020 07:43 AM PDT

    (A lot of informations) Paweł Sasko about the game's structure, length and lifepaths

    Posted: 17 Jul 2020 12:13 PM PDT

    I found a pretty interesting interview with Paweł Sasko in Polish. I translated the most noteworthy parts of it.

    About the story length and general quest structure

    Cyberpunk's structure was built on the foundations set by the lessons we learned from our work on The Witcher 3. The Witcher had main story as it's core with several subplots branching out of it. That was the basic structure, which we called a wheat spike. In Cyberpunk we added another nonlinear layer to it in the form of the subplots that serve as a quests, which can be triggered in a various circumstances. Those quests are not set up in a linear fashion. We are using an internal system, so called token system, which decides on whenever the game supposed to give you those quests.

    That means that even I couldn't tell you in what kind of order those quests will trigger for you, because the game itself will decide on that based on your current progress. Of course we are still holding the reins and decide upon what kind of conditions need to be fulfilled for that particular quest to trigger, but the process itself is very difficult to explain. The game has the most complex structure that we ever did.

    Looking back, in case of The Witcher 3, some players and journalists had an issue with the main plot being too long. Around the battle in Kaer Morhen and right after it there was this feeling of upcoming finality, but it ended up feeling too stretched out. That was one of the issues we wanted to avoid while creating Cyberpunk's main story. That additional time we got by making the main story slightly shorter, we spend on the subplots.

    So in the Cyberpunk's structure we have this wheat spike, which serves as it's center, the main storyline with different subplots surrounding it, which can be triggered in a various ways. Those subplots allow us to do something that we have never done before, they change the main plot of the game and they are doing that in such a way that you may not even finish the main plot, but still finish the game and get a completely different epilogue then the player with a different lifepath who made different choices, met different characters and formed relationships with them.

    The game's nonlinear nature is present on several levels. Because of that, it's hard for me to tell how long exactly it will take for the player to finish the main story. Regarding of how many subplots we prepared, at this moment, looking just at the story content that has been handcrafted by my team, they are equal in length to the main story, even a little longer then that. Everything depends on the playstyle chosen by the player.

    When people play the game as a Solo, they tend to finish the game faster then players who prefer more silent approach and, for example, avoid killing people, which means their playthrough will be quite longer. That quest inside All Food Factory, with the Maelstrom gang, Dum Dum and Royce, which you were playing through, offers 12 different paths and those paths vary in terms of length. Depending on your chosen path, the quest will have a different length and because of that it's hard to answer this question.

    About whether you can finish the game without killing a single person

    Oh yes, very much so. The most important choices in the game, all the bosses and elite enemies - there is always some way to avoid a bloodshed. Sometimes violence and enemy encounter is unavoidable, but it's not like you are forced to tear your opponents apart, but also you can't avoid the combat entirely - however you are able to fight in such a way to neutralize your enemies without killing them and finish the game this way.

    About lifepaths

    Interviewer: So how much of an impact the choice of our character upbringing have on the story - is it just a window dressing and some additional dialogue options or does it also opens up an alternate paths?

    Paweł: When you choose your lifepath, as a player you define who you are. As designers, we need to be aware of that throughout the entire experience. At the start of the game you will have a completely different quest, start your adventure in a different place and meet Jackie in a different circumstances.

    At some point the story narrows down a bit, then depending on your backstory you will get an access to a quests, which you wouldn't get with different lifepath and that's the first difference. The second one is that you have a certain options during the quests, which are unique to your lifepath. I don't know who you were playing as...

    I: Corpo.

    Oh! When you talked to Meredith Stout, have you tried using your lifepath related dialogue options?

    I: Yes, I noticed there was an additional option there.

    And who did you met in the end of your quest?

    I: I told the gang about the virus.

    OK, so you decided to betray Meredith. This is when your lifepath becomes the most visible, when you interact with other Corpos your knowledge allows you to choose the options unique to your lifepath. That has it's own consequences later on. That's just one example of how the additional option in a single scene can open up another branching path for the entire quest.

    I: So if I chose another lifepath, I wouldn't be able to make the quest play out this way?

    That's right. You encountered people from the Corp, so your Corpo knowledge made a difference, but I can tell you that Nomad has an access to something that Corpo does not. As a Nomad, you would be able to obtain the convoy's signatures, since Nomads specialize in robbing those - since they themselves live in convoys, travelling with their cars and bikes. As a Nomad you know how to steal the convoy signatures and then you can use that information to trigger another path.

    As a designers we are always looking for a ways to provide the player with roleplaying options. Those different possibilities don't give you a completely different ending, but by sticking to this particular lifepath, as a Nomad you will be dealing with people like you.

    It's the same for the other lifepaths - they all have their own, custom epilogues. What's important, is that you can change your path. As a Street Kid or Corpo you can start working with Nomads, play through the game this way and end the game as a Nomad - but if you start the game as a Nomad and then end the game as a Nomad, you will receive an additional paths and parts of the story. It shows that there are many layers to that.

    About whether they were forced to make some changes to in-game content based on the recent events

    It's important to note that we have a fully recorded game, for a long time now, in fact. It's the final stage of development, during which we don't make any changes to the story we are telling, we don't add anything to it, we don't remove anything from it. Those events, as you said, took place very recently.

    The second thing is that Cyberpunk and The Witcher are the games which represent our studio's philosophy. The game we are working on, while still being a form of entertainment, for us is also a piece of art - it's our vision. It's hard to imagine any event that would make us change something or move something around just to avoid touching on certain subjects.

    Anyway you probably already saw in the game some parts that touch upon those subjects, so you were able to see that for yourself. For me it's important to deliver the complete piece of work, the way we intended.

    As a studio, we are a group of people with a different views on politics, religion, spiritual life, existential matters, also when it comes to sexual orientations or political beliefs. As a studio we are always aiming to cultivate our openness by allowing anyone to voice their own opinion and to represent all sorts of views, as long as it's within the boundaries of law and reason - so anyone could find something for themselves and find the answers for their own questions.

    For me and my team the game is a piece of art and I stand by that, that's what I always say to my designers. I don't feel like I'm making a product, but rather like if I was painting a picture or compose a music, create stories, movies. For me that's art and in our case the art are the stories we are telling to our players and that's the most important thing to me.

    Source: https://spidersweb.pl/2020/06/cyberpunk-2077-questy-pawel-sasko-wywiad.html

    submitted by /u/shavod
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    Made some pixel art of the game's logo. Hope y'all enjoy.

    Posted: 17 Jul 2020 06:29 PM PDT

    The Full-borg and killer of Johnny Silverhand, Adam Smasher during the Fourth Corporate War 2021-2025(Left) and in 2077(right)

    Posted: 17 Jul 2020 09:23 AM PDT

    I made some pixel art for cyberpunk!

    Posted: 17 Jul 2020 11:40 PM PDT

    Our beloved Johnny Silverhand has more talent than expected, today I realized Keanu Revees is a comic-book writer which seems to be interesting while we wait to see him in CPG. Comic: BRZRKR

    Posted: 17 Jul 2020 08:36 PM PDT

    "Mind Vault" with first 80GB for free, deal for ages

    Posted: 17 Jul 2020 06:51 AM PDT

    Midnight Lady Accessories HQ

    Posted: 17 Jul 2020 08:00 AM PDT

    Wake up astronauts...

    Posted: 17 Jul 2020 08:46 PM PDT

    More pages from the official lore book

    Posted: 17 Jul 2020 05:55 AM PDT

    Does anyone else find the constant negativity recently weird? (Not a rant or hate or anything like that just looking for opinions and maybe start a hopefully civil discussion)

    Posted: 17 Jul 2020 01:13 PM PDT

    Hi now I just want to start this off by saying this is not intended as a rant or to hate on anyone or anything like that (sorry if it comes off that way).

    but I am wondering if anyone else finds all the constant negativity recently weird?

    now I know criticism and feedback to devs is important but the sudden amount of negativity just seems weird to me I mean just to list the stuff I can think of off the top of my head.

    1: the first person complaint has been popping up again.

    2: the gunplay

    3: melee (somepeople on the cdpr forums {not naming names} said the devs should just remove it)

    4: driving mechanics

    5: map size even tho we haven't seen the full map yet

    6: wallrunning being removed (even tho to my knowledge most games remove mechanics during development: feel free to correct me if I'm wrong)

    7: car customization not being a thing (see above^)

    8: actors and youtubers being characters is another complaint I've seen

    9: cyberpsychosis not being a thing (V can't get cyberpsychosis)(cyberpsychos are still enemies in game)

    and thats just the stuff I can think of off the top of my head at the moment. am I the only person that finds it weird maybe I just have lower expectations then everyone else being I wasn't a fan of the witcher series but I'v been following this game since e3 2018 and I like everything I've seen so far

    could somethings do with improving (melee for example) yes and it could improve a lot between now and launch I understand this, but I don't think you can realistically expect a game to do everything amazingly, but maybe I just have lower expectations then other people

    plus the hands on previews came back positive as far as I could find, it could still be a bad game but its 50/50 with just about every game they could be good they could be bad.

    but idk am I missing something what do you guy think? also sorry about the long post

    Edit: clarified point 9

    submitted by /u/Darkknightvalkyrie
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    *Sneak Peek* Nomad family ‘ALDECALDOS’ from upcoming World of Cyberpunk2077 Book

    Posted: 17 Jul 2020 01:14 AM PDT

    Witch Path Are You Taking ?

    Posted: 17 Jul 2020 05:05 PM PDT

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