Cyberpunk 2077 - Feb 1993 issue of Time Magazine: Cyberpunk |
- Feb 1993 issue of Time Magazine: Cyberpunk
- Here’s a 4K image of Golden Lady.
- I couldn't be happier with how these canvas prints turned out :)
- Official Gang Info (from the book)
- Hoping this is a hint for where the DLC might take place.
- I'm not as good as other artists here but I drew Judy from the Brain Dance sequence!!
- Night City is 75.42 square km. That's about 8.5 times bigger than Los Santos' 8.88 square km. Just saying.
- there's a 50 Cent reference on these clothes.
- An Interview with Rogue(Best Fixer in NC, Silverhand’s ex and a Legend)
- Fashion Model with Generation 4 Cyberware and Designer Implants
- Fascinating revelation about what the Blackwall actually is (from the book)
- Night City in Minecraft
- Learning the lore of Cyberpunk has been fun, but I’m finding some issues with the story. Like here, Richard Night (the man Night City was named after) is pictured with cybernetic body mods and dressed in 2077 style. But the story says he was a developer from 1994...
- How do you scan these hidden barcodes in “The World of Cyberpunk 2077”?
- I just watched akira in anticipation of cyberpunk 2077 what other things should I watch
- Apparently Corporates and Nomads have the best education, Nomads even usually reject Corporate education if it's offered to them.
- New details from Miles Tost interview
- Come on now U Know this is Chris brown and a hint of RiRi right? Maybe a couple tunes from the duo while I leave the Badlands for NC?
- Consequences to Crime and Dying?
- They changed the look of the female V as a means of showing more customization options. It's the same with male V, which is different in the trailers and on the game cover.
- Tyger Claw Biker from the Steelbook arts.
Feb 1993 issue of Time Magazine: Cyberpunk Posted: 29 Jul 2020 10:38 AM PDT
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Here’s a 4K image of Golden Lady. Posted: 29 Jul 2020 02:15 AM PDT
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I couldn't be happier with how these canvas prints turned out :) Posted: 29 Jul 2020 11:28 AM PDT
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Official Gang Info (from the book) Posted: 29 Jul 2020 06:56 AM PDT | ||
Hoping this is a hint for where the DLC might take place. Posted: 29 Jul 2020 04:49 PM PDT
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I'm not as good as other artists here but I drew Judy from the Brain Dance sequence!! Posted: 29 Jul 2020 04:20 AM PDT
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Posted: 29 Jul 2020 03:59 PM PDT | ||
there's a 50 Cent reference on these clothes. Posted: 29 Jul 2020 05:18 AM PDT
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An Interview with Rogue(Best Fixer in NC, Silverhand’s ex and a Legend) Posted: 29 Jul 2020 08:16 AM PDT
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Fashion Model with Generation 4 Cyberware and Designer Implants Posted: 29 Jul 2020 06:33 AM PDT | ||
Fascinating revelation about what the Blackwall actually is (from the book) Posted: 29 Jul 2020 09:03 AM PDT | ||
Posted: 29 Jul 2020 09:15 AM PDT
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Posted: 29 Jul 2020 12:39 PM PDT
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How do you scan these hidden barcodes in “The World of Cyberpunk 2077”? Posted: 29 Jul 2020 02:59 PM PDT
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I just watched akira in anticipation of cyberpunk 2077 what other things should I watch Posted: 29 Jul 2020 02:07 PM PDT I want to get all of the references for cyberpunk 2077 and the concepts on which it's drawn on. So what media should I also absorb in preparation? I was going to go watch mad max at some point and blade runner is there any other movies or books I could read or watch. I have read necromancer (and god I hope there is a side quest like it) but any suggestions are helpful and wonderful. Can't wait to hit the night city streets. [link] [comments] | ||
Posted: 29 Jul 2020 05:04 AM PDT | ||
New details from Miles Tost interview Posted: 29 Jul 2020 02:30 AM PDT There is a lot of Freedom of the Individual when it comes to level design to allow for maximum creativity. Staff work closely with one another in collaboration in order to spark the magic to create something special when it comes to merging quest design with level design. During Witcher 3 development they didn't have an Open World based team when it came to level design. For Cyberpunk 2077 they have an entire team designated to the open world aspect of the game. When it comes to the open world, Even for being a Senior Level Designer, there will still be content that is completely fresh to him due to the absolute complexity to the world design. The atmosphere at any time of day is absolutely astounding from not only from visuals, but the audio is heavily emphasized so well. He recommends having a good set of cans. ( My suggestion, grab in a good DAC/AMP as well!) Exploration in Cyberpunk is more moment to moment than Witcher 3. Exploration is much more valuable in Cyberpunk 2077 - You never know whats around the next corner. Leaving several surprises for the player to find in the world. Every area creates a question in your mind begging you to explore further. They want players to get lost in night city to explore the secrets that are hidden within the giant metropolis without relying too heavy on the system map. You can spin the map around and look at it from different directions and allows for zoom in/out but you cant look into actual house units or anything ridiculous. Cyberpunk isn't a water exploration game. It would be unbelievable. You can swim and dive, there is some content based in the water but they didn't focus their efforts on underwater content. Cyberware isn't effected by water. It's 2077, expect water resistant cyberware. About the Techie Class: When they were making cyberpunk they had this great idea of having a fluid class system which has a huge amounts of different perks which you can invest in. They didn't want to hold players in any sort of restriction. CDPR wants to allow for as much freedom as possible to allow the maximum amount of customization to the user as possible. The Netrunner was too similar to the Technie and they realized that there was no incentive for one user to pick one over the other due to similarities. It made it too difficult for QA to understand why they would choose one over the other as the two classes were so similar in design. With that they were concerned about what would happen with Flathead because of the loss of the techie class. With Johnny being with you a large amount of game time they had to cut down the use of Flathead but it definitely has its special moments in the game. Flathead is not considered "Cut" from the game What happens when you cause absolute consistant chaos? It's nothing you haven't seen before, If you start shooting civilians and the NCPD catches you, you will be branded as a cyber psycho and dealt with accordingly... Most likely, Death.. Or Maybe you can get lucky. They want Cyberpunk 2077 to be as believable as possible. They're a story focused game at heart. The police are very tough and no easy challenge. Much like Witcher 3. There was no point of a Cyberpsycho system for V due to how the traditional system of Cyberpyscho works. It basically means game over. Although, There are several scenarios where you will run into Cyberpyschos. V can roam the world and run into Cyberpyschos which will trigger special events, Sort of like mini bosses in a sense. Some will have story elements. All choices have a great impact on your story experience. A combination of both life path and skill choices have a ripple effect on the story. One thing that Miles really wants to get across to the fans is when it comes quests, They have gone out of their way to add old fashion role playing elements to where lifepath and skills really comes into play. They really want you to be into the path you've chosen and roleplay your character through out the game. Miles says that he loves the corpo path, but it varies depending on who you talk to because he really loves all of the life paths and how well the differences have been ironed out. Environmental destruction- It's still very much apart of the game, if anything its gotten more destructible. it makes combat more visceral and reactive. Enemy Netrunners are able to hack you on the spot- NPC's Will several perks that are also available to Players, Expect a challenge. Racing is still confirmed CDPR is keeping other mini-games close to their hearts. expect some surprises. CDPR wants to avoid spoilers as much as possible. They really emphasis on wanting to let the player experience the world first hand There is a FOV slider After the prologue, the entire map becomes available for you to explore. Although, depending on the area, you will run into higher level enemies. ORBITAL AIR is still a a mystery, and lets just leave it at that. You'll be able to ride in boats but not drive them. [link] [comments] | ||
Posted: 29 Jul 2020 06:23 AM PDT
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Consequences to Crime and Dying? Posted: 29 Jul 2020 10:23 AM PDT Has there been any true info on the consequences of killing a bunch of people and then even us getting killed in general? Like do we lose money or something to motivate us to try hard to stay alive. So far I've seen the cops put cyberpsycho on you but I feel like thats just temporary. To make it more realistic we should lose something or some money when we die or something gradually permanent. Lmk if there is something that wasn't touched on that answers this. [link] [comments] | ||
Posted: 29 Jul 2020 12:42 PM PDT | ||
Tyger Claw Biker from the Steelbook arts. Posted: 29 Jul 2020 06:55 AM PDT
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