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    Friday, April 24, 2020

    Cyberpunk 2077 - You can now mark questions as 'answered'.

    Cyberpunk 2077 - You can now mark questions as 'answered'.


    You can now mark questions as 'answered'.

    Posted: 23 Apr 2020 11:28 PM PDT

    Hey Choombas,

    Got questions? Sweet, 'cause we're rocking those answers: After receiving an answer you're satisfied with, simply create a reply with !answered. Your post will then be reflaired with the "Answered" flair, which will help other users after-the-fact save time.

    Till the next 'screamsheet, cheers.

    submitted by /u/CyberpunkReddit
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    My controller came a bit upgraded

    Posted: 23 Apr 2020 02:04 PM PDT

    Basically the same game

    Posted: 23 Apr 2020 02:21 AM PDT

    My Version of V

    Posted: 23 Apr 2020 05:48 PM PDT

    can someone put a cyberpunk 2077 logo over this?

    Posted: 23 Apr 2020 11:18 PM PDT

    Meet Johnny Silverhand. (RED Engine)

    Posted: 23 Apr 2020 09:47 AM PDT

    Cyberbabushka by Room 8 Studio

    Posted: 23 Apr 2020 04:56 AM PDT

    Night City digital graffiti I made

    Posted: 23 Apr 2020 11:20 AM PDT

    Nail polish might be a thing in Cyberpunk?

    Posted: 23 Apr 2020 03:40 AM PDT

    Ciri loves her new controller!

    Posted: 23 Apr 2020 10:20 AM PDT

    How long will the day and night cycle intervals be?

    Posted: 24 Apr 2020 12:45 AM PDT

    Was playing Hitman 2 a few hours ago and that got me wondering what the day and night cycles will be like. I hope we'll have an option to set then to be as however long as we want.

    submitted by /u/Xleazebaggano
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    This is why i love CDPR

    Posted: 23 Apr 2020 12:40 AM PDT

    Does anyone know what the music is that plays when V pulls up at the start of the Keanu trailer?

    Posted: 23 Apr 2020 03:51 PM PDT

    How do you guys think the introduction for whichever life path you chose will go?

    Posted: 23 Apr 2020 05:57 PM PDT

    I was think maybe a cinematic or kinda like how infamous 1 did the comic book looking cutscene.

    submitted by /u/Chody-Banks
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    PC collectors edition available at Walmart!

    Posted: 23 Apr 2020 10:57 AM PDT

    If we know the yellow low is about 402m, are we able to figure out a rough size of the map?

    Posted: 23 Apr 2020 07:31 AM PDT

    I know it probably wont be this in depth, but these are my hopes for car customization

    Posted: 23 Apr 2020 08:02 AM PDT

    Musings During The Cyberpunk 2077 Drought of 2020

    Posted: 23 Apr 2020 10:10 AM PDT

    I recently started replaying Red Dead Redemption II and I am floored with how good that game looks, plays, and feels. The astonishing art detail displayed on here is something that many people are still studying til this day. I feel like I live in this world every time I hop back in. I'll have to admit, there is an organic sense to every inch of this world that that rarely (if ever) been achieved in a game. It's just one of those things that you have to experience because no amount of words can begin to describe the world that Rockstar has created here. I personally regard RDR II a masterpiece despite some small flaws here and there.

    In the same way I expect Cyberpunk 2077 to follow a similar path. From what we have seen of this game, it seems that CDPR is aiming for a similar goal. Reading, hearing, and seeing the developers and the creator of this quite fascinating franchise speak so passionately about what they are working on here fills me with a sense of great hope. There's a genuine devotion here that I don't really see much of from developers in our day and age. It is clear that to those in CD Projeckt RED, Cyberpunk 2077 is a passion project on a magnitude that we don't often see anymore.

    I was just recently scouring the reddit page earlier today and listened to a clip one of us had posted earlier of the game's Lead Quest Designer Pawel Sasko speaking so intensely about the game. How he wants the players to "feel" when they kill off a character, when we finally get to be with that character we have fallen in love with during our journey, how they want this to be a world that feels real where everyone, no matter who we are and what we believe in, plays a role in.

    Feel.

    It isn't easy to make people "feel" things. In order for one to accomplish the manipulation of feelings, one needs to create an environment that can enrapture someone's psyche to such depths that they eventually trick themselves into being in said environment; and that is called art.

    I have long accepted the fact that video games are reaching a level of depth in our modern age where more is being demanded in order to create a sense of immersion for the player. Characters can no longer just go rescue the princess, but they need a solid motivation as to why. What's in it for this character? What will they get out of this journey? Will the be successful? It's all a trickle-down effect that will eventually lead to one person: the player.

    As players we will be at the center of these stories, of these worlds, sometimes as ourselves and others as avatars of others. There are underlying components at play here that cannot just be built by engines and softwares, but through imagination, and that stuff takes time.

    I was just like most of us on here when I heard the news of the game being delayed a few months. I read the arguments from both sides.

    "A delayed game is eventually good... Do you want a broken game?..."

    "But they promised us... They need to do more to keep us invested..."

    In many ways I agree and disagree with both statements. It can feel painful to have to wait for something you've been expecting for many years, something that you have devoted so much of your time and effort to only to have it slip your grasp at the last second. It's frustrating and can drive one to a sense of betrayal and frustration.

    On the opposite side of the token I also understand as someone who is currently working on a novel and a short story due in a few days how arduous the task of creating something can be. To put in so many hours, days, weeks, years even, skip out on events in an attempt to reach out to at least one person and impact their life with your creation. It is not an easy task and very few are able to accomplish such things in life, but when one is successful in such an endeavor the reward is one that cannot be replicated with words alone. The best part is that others can share in that sense of accomplishment, in the hard work of someone who has created something that was originally a figment of a thought in their mind and has managed to make it into something tangible whether it be a book, a film, a piece of music, or even a video game.

    In a few months when were all playing Cyberpunk 2077 and can all breathe a sigh of relief, we should remember the hard work that it took to put all of what we are experiencing before us by people who love it just as much as you, if not even more so. Good art can be wonderful, it can be frustrating, but it all takes time.

    In a few more months when it is all set and done, we've beaten the game and some of us have decided to move on to the next great piece of media, many of us will decide to return to the world of Cyberpunk 2077 and, if the developers have done their jobs right, it'll be there ready to welcome us back as if we are truly there, and maybe with just a little bit more for us to do and explore on our journeys the in same way I am currently walking though a terrible rainstorm in Red Dead Redemption II and exploring the long abandoned tents of an Indian tribe and the sad aftermath of a murder of a family on their way Westward.

    Two years later and I just found this in my game and it still made me feel something, and it felt good because I had found another piece of the story that the developers, writers, and actors had spent their time creating for me as a player for that one moment.

    And you know what? The wait was worth it.

    submitted by /u/Zer0-Attack
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    Why is the Xbox controller silver and black?

    Posted: 24 Apr 2020 12:33 AM PDT

    Why is the Xbox controller silver and black?

    https://preview.redd.it/nmqw9i0eypu41.jpg?width=1200&format=pjpg&auto=webp&s=77eeef516cbdda98a6c62f55655a6e9e7a3242cf

    Given what we've seen of the game, and what I know about cyberpunk, I was expecting more bright, neon colors. There's not even any yellow, which is the primary color in a lot of the marketing. I honestly don't hate the look they've gone for, but it's really not what I would have expected.

    submitted by /u/CuriouserJabberwock
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    Cyberpunk art by Egido Val

    Posted: 23 Apr 2020 06:31 AM PDT

    Got my controller in the mail today, looks sick!

    Posted: 23 Apr 2020 06:38 AM PDT

    Stumbled on this interview ( mostly on approach to level design)

    Posted: 23 Apr 2020 08:36 AM PDT

    A GIRL FROM ELDER WORLD

    Posted: 23 Apr 2020 08:48 AM PDT

    A GIRL FROM ELDER WORLD submitted by /u/masterlivero
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