Cyberpunk 2077 - I think we should appreciate what CDPR are trying to achieve |
- I think we should appreciate what CDPR are trying to achieve
- Detail: Vendor's hands leave imprints on the counter when he lifts his hands up. Timestamped video in comments.
- Proper RPG! I love the fact that all your skills level up from use.
- I cyberpunked my old pair of converse using EL wire.
- Detail: We can actually open and read a book
- Answering questions no one asked - Forming Theories about Simplistic Fundamental Mechanics in Cyberpunk 2077
- For everyone in Central Coast California
- For anyone who's wondering if we can change the hud's color!
- Don't think it's been brought up, but there seems to be throwing weapons in the game
- The bug where enemies keep talking after being shot, as seen in last year's demo, has been corrected. Here you can see an enemy starting to say “Make some fuckin' holes” but cutting off and screaming in pain.
- >STYLE OVER SUBSTANCE Art by Amirageus (not me, she just painted this for me)
- Attributes affects max level of your skills - quick analysis.
- Little known fact: "Team Fortress" logo from yesterday's stream was part of CD Projekt's logo back in 1996.
- Unpopular opinion:
- I did a Johnny Silverhand poster, not as breathtaking as the original model though
- A gun with retrievable bullets like in the show altered carbon would be a cool edition
- Wallpaper Engine - Countdown To Cyberpunk 2077
- DLSS and poor video compression are probably the two causes of the blurriness present in the latest demo
- So its end game.. I'm 70% cyborg.. What happens to my original body parts? Can cybernetics be reversed ?
- E3 Sneak Peek (Jun 2019) vs Deep Dive (Sep 2019) scene comparison
- Countdown to the Dark Future (365 Days of Cyberpunk Facts) Day 243. Topic: The 4th Corporate War
- remember when the devs actually warned everyone that the demo might not represent final footage of the game
- Aside from all the other amazing things, I also absolutely loved the floating holographic ads above Night City.
- Cyberpunk 2077 Fan Art
I think we should appreciate what CDPR are trying to achieve Posted: 31 Aug 2019 08:53 AM PDT Instead of rant/salt and other substances about [any subject you wanted to have seen already in unfinished game], we should really appreciate what CDPR are doing, and what they are not.
Instead they ARE: 1. Creating believable open world, 2. Making a story game, 3. Developing non-linear RPG system, 4. Giving you tools to customize your character gameplay- and story- wise. You see where I'm going? CP2077 is not a shooter game, not a looter shooter. It's not about shooting or breathtaking visuals. It's about your story and your role in that story. And if you watched devs Q&A after yesterday's deep dive you can certainly say CDPR are doing all they can to achieve this. And knowing their expertise in that area I believe they will. P.S. Thanks for support you kind Sirs! [link] [comments] | ||
Posted: 31 Aug 2019 09:05 AM PDT
| ||
Proper RPG! I love the fact that all your skills level up from use. Posted: 31 Aug 2019 09:28 AM PDT
| ||
I cyberpunked my old pair of converse using EL wire. Posted: 31 Aug 2019 12:57 PM PDT
| ||
Detail: We can actually open and read a book Posted: 31 Aug 2019 12:45 AM PDT
| ||
Posted: 31 Aug 2019 07:12 PM PDT
| ||
For everyone in Central Coast California Posted: 31 Aug 2019 12:59 PM PDT
| ||
For anyone who's wondering if we can change the hud's color! Posted: 31 Aug 2019 07:39 AM PDT
| ||
Don't think it's been brought up, but there seems to be throwing weapons in the game Posted: 31 Aug 2019 10:46 AM PDT
| ||
Posted: 31 Aug 2019 12:25 PM PDT
| ||
>STYLE OVER SUBSTANCE Art by Amirageus (not me, she just painted this for me) Posted: 31 Aug 2019 10:25 AM PDT
| ||
Attributes affects max level of your skills - quick analysis. Posted: 31 Aug 2019 01:53 AM PDT
| ||
Posted: 31 Aug 2019 10:59 AM PDT
| ||
Posted: 31 Aug 2019 04:00 PM PDT I'm not sure I want to know every freaking detail about the game before launch. Maybe I'm old school, but discovering cool features in a game are the bees knees [link] [comments] | ||
I did a Johnny Silverhand poster, not as breathtaking as the original model though Posted: 31 Aug 2019 02:27 PM PDT
| ||
A gun with retrievable bullets like in the show altered carbon would be a cool edition Posted: 31 Aug 2019 09:00 PM PDT
| ||
Wallpaper Engine - Countdown To Cyberpunk 2077 Posted: 31 Aug 2019 02:07 PM PDT
| ||
Posted: 31 Aug 2019 04:49 PM PDT Here is a in game example of the effect https://www.youtube.com/watch?v=QJHxQnFWmPg You will notice a very similar look to the one presented in the latest demo, lack of detail on background objects and high details objects such as the wood on the rifle look very blurry. DLSS is used to improve performance and in this case has been used to make up for the frame loss caused by RTX. In other words this effect is completely optional and in the final build of the game it might be greatly improved or may not be needed due to better optimisation. I would say a combination of this and the poor compression of the video have caused this heavy blur effect. I don't think any graphical downgrade is presented in the latest demo, in fact I think the graphics look improved in alot of way especially skin meshes, reflections and overall lighting and atmosphere. Animations also look greatly improved especially bullet impact animations, how the enemies react to being hit is very well done. Compare this to the original demo where enemies had a very "puppet on strings" look to them when they died, and overall hardly reacted to bullet impacts. If we look at the recent screenshots released some of these screenshots are clearly in game and show footage from the players perspective, they are incredibly clear and detailed and I think this is a much more accurate representation of the current look of the game. And please let's not speak about Silverhand, I think he needs some serious plastic surgery. [link] [comments] | ||
Posted: 31 Aug 2019 07:30 PM PDT
| ||
E3 Sneak Peek (Jun 2019) vs Deep Dive (Sep 2019) scene comparison Posted: 31 Aug 2019 04:11 AM PDT
| ||
Countdown to the Dark Future (365 Days of Cyberpunk Facts) Day 243. Topic: The 4th Corporate War Posted: 31 Aug 2019 07:42 AM PDT
| ||
Posted: 31 Aug 2019 10:54 AM PDT and then there was a shitfest later anyway? https://www.polygon.com/2018/8/27/17787984/cyberpunk-2077-gameplay-demo-expectations seriously, what the fuck people, does noone remember anything anymore? [link] [comments] | ||
Posted: 31 Aug 2019 02:26 PM PDT Hey cyberpunks, big props and an honest thank you to the dev team at CDPR. Aside from amazing overall world building and visuals, outstanding voice acting, animations, music, mature approach to the story, depth in meelee combat, hacking availability and showcasing of the Net... I loved the idea behind holographic floating ads, towering above Night City. You guys have got some seriously awesome ideas! [link] [comments] | ||
Posted: 31 Aug 2019 04:40 PM PDT
|
You are subscribed to email updates from Cyberpunk 2077. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment