Cyberpunk 2077 - If there were ever a Cyberpunk movie, Keanu Reeves would be perfect for Johnny Silverhand |
- If there were ever a Cyberpunk movie, Keanu Reeves would be perfect for Johnny Silverhand
- Truth hurts sometimes.
- A clip from my Adam Smasher fight on Xbox One.
- Trauma Team Cosplay at Dragon Con 2021
- Sigh… It’s Complicated.
- They call me "Kiddo"
- I really liked Jackie, though the game only game me a few hours with him he made an impact on me, and the fact that I can't give his mama a huge ass hug is making me sad.
- Que up the Saints Row Soundtrack. The Boss2077.
- Game changing languages off and on since 1.3
- In honor of Kaneda ã‚¢ã‚ラ
- Thought it was Panam at the entrance to V's apartment.
- I'm a little sad and disappointed that we can't save the cars we steal, and honestly, no car customization is one thing, I still feel pretty bad for the lack of customization in general, lack of legendary cyberweres & mods, lack of legendary outfits that actually look good together, etc, etc. :/
- Family Picture
- Role playing NCPD. Keeping the streets safe!
- City of dreams
- Pipes not rendering correctly
- It fits
- A few shots that I’d like to share
- Pierce from Saints Row gets a cameo
- Just casually slav squatting in Pacifica
- Delamain was having some trouble finding me...
- Debunking the list of "promised but missing features" with sources that actually confirm what I say (lol)
- I got a geyser. I got a give up damn you. And, I got a you effing lunatic, you've killed them all.
If there were ever a Cyberpunk movie, Keanu Reeves would be perfect for Johnny Silverhand Posted: 08 Sep 2021 12:50 PM PDT
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Posted: 08 Sep 2021 03:54 AM PDT
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A clip from my Adam Smasher fight on Xbox One. Posted: 08 Sep 2021 05:32 PM PDT
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Trauma Team Cosplay at Dragon Con 2021 Posted: 08 Sep 2021 10:02 PM PDT
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Posted: 08 Sep 2021 10:58 AM PDT
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Posted: 08 Sep 2021 05:32 PM PDT
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Posted: 08 Sep 2021 03:39 AM PDT I WANT TO COMFORT MAMA WELLES AND BE SAD WITH HER BUT I BARELY GET ANY DIALOGUE OPTIONS and it's making me feel unhuman and it's taking away a tiny bit of the RPG element IMO. [link] [comments] | ||
Que up the Saints Row Soundtrack. The Boss2077. Posted: 08 Sep 2021 05:21 PM PDT
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Game changing languages off and on since 1.3 Posted: 08 Sep 2021 05:29 PM PDT
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Posted: 08 Sep 2021 08:28 PM PDT
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Thought it was Panam at the entrance to V's apartment. Posted: 08 Sep 2021 07:51 AM PDT
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Posted: 08 Sep 2021 01:44 AM PDT | ||
Posted: 08 Sep 2021 11:49 AM PDT | ||
Role playing NCPD. Keeping the streets safe! Posted: 08 Sep 2021 11:06 AM PDT
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Posted: 08 Sep 2021 08:39 PM PDT
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Posted: 08 Sep 2021 05:31 PM PDT
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Posted: 08 Sep 2021 01:20 AM PDT
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A few shots that I’d like to share Posted: 08 Sep 2021 09:37 PM PDT
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Pierce from Saints Row gets a cameo Posted: 08 Sep 2021 12:12 PM PDT | ||
Just casually slav squatting in Pacifica Posted: 08 Sep 2021 05:41 AM PDT
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Delamain was having some trouble finding me... Posted: 08 Sep 2021 01:44 AM PDT
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Posted: 08 Sep 2021 08:51 AM PDT Now before some people get angry and act as if I am making this list to relieve CDPR of their actual lies, like how the game was supposed to come out when it is ready( it isn't) or how their AI is next gen or some bullshit, I am not. I am making this list just to show how misinformation can spread quickly and how it is important to have some actual proof for your statements. This isn't to say that list is 100% lie, just the majority of it. - wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/) Wanted system is in the game, and the police is corrupt. Now, if you get the idea that we were supposed to be able to bribe cops and stuff, I don't blame you, it is a shit article. But here is the link to original interview with the UI designer. https://wccftech.com/cyberpunk-2077-interview-accessible-non-shooter-fans/ The corrupt police part is just simply lore information as in, corporations bribe cops and stuff. Not the actual player themselves. -Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement) Also, in the game. There have been few times where I killed a homeless dude in a back alley, and police didn't show up. If you cause havoc in Pacifica (especially in center area) mercenaries will chase you instead of the actual cops. In Badlands, some other type of cops are gonna chase you. Most likely militech agents. - (half kept) in general, more interesting combat and hacking (https://www.youtube.com/watch?v=FknHjl7eQ6o). Some examples are the ability to use your wire to hack people (https://youtu.be/vjF9GgrY9c0?t=2540), hacking reveales information about the network, more interesting viruses to upload, more loot from hacked devices. DISCLAIMER: the changes here may be due entirely to balace issues and/or making the game better and more intuitive. I keep this as a promise "half kept" as the hacking system gets really boring really soon and doesn't even many abilities you can upgrade. The skill tree is filled with passive and all you do is press tab, pick whatever, kill, repeat. For a better explanation please read this: https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/gfyly34?utm_source=share&utm_medium=web2x&context=3 I personally like hacking and the author's point here is more subjective than objective. Apart from that, hacking was clearly changed to suit their fluid class system as the hacking system we had forced the player to sit in a corner before every fight. Certain reviewers who played the game before it came out said how the hacking was too complicated so it is more of a gameplay change than a "missing feature". And wire might have been changed for that reason too. And the comment author links is just... Apparently Cyberpunk 2077 doesn't have a cyberware shop system, no apartment for the player and isn't a mature game. Rest of the stuff like mantis blades used for hanging from the walls, inspection and network system were all told to be cut before the release of the game. - Strong RPG elements (https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/). This was actually subject of lengthy debates in this thread, as some of you are happy with the "RPGness" of CP2077. Personally I have not seen a lot of elements that make a game an RPG, such as relevant checks (speech, perception... right now all we have are options to break a door or go around it), solid companions, defined power dynamics between factions and a general sense of progression achieved through meaningful upgrade to your character. The game right now is more akin to a shooter/looter with stats. Which is not "strong RPG element". Mind you, if you like it this way it's perfect, and I personally don't mind it too much. But the lack of RPG components does stay in the list as a promised not fulfilled. And no, madqueen, having 7 different finales that you get to choose doesn't make a looter/shooter an RPG. Relevant skill chekcs - in the game Companion system and faction system - were never promised. Witcher 3 didn't have any of the shit he listed yet I don't see people doubting its RPGness. general sense of progression achieved through meaningful upgrade to your character- is in the game. You can go from a noob to a fully juiced cyberborg. Now, I know a lot of you will rush to twitter bio but hold your horses, that doesn't mean anything. If you actually go to Witcher official website apart from a description that was recently added for Nintendo switch, the game doesn't call itself an RPG. Because RPG is a very broad genre. There are JRPGs which have 0 choice and consequence for example. Apart from that, there are huge load of choices you can make in Cyberpunk that will have an effect on your allies, certain locations, ending of the game and so on. I am not saying it is groundbreaking, as in, if they had a more finished engine, they clearly could have done more, but saying Cyberpunk isn't an RPG is a massive stretch. - NPC unique daily routine and AI (https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/) Was a mistranslation. https://forums.cdprojektred.com/index.php?threads/corrected-german-podcast-translation.11032286/ "While there are some areas in the Witcher 3 where villagers don't have a daily routine, they are planning to improve this with giving more than a thousand NPCs a handmade routine." CORRECTION: Most people have Automated Routines from a pool which can divert into branching options. Its mostly randomized but remains believable. While the AI of this game is beyond embarrassing, there were never supposed to be 1000 different routines. - Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/) These are in the game lol. I am very curious to know how this is cut feature. Gig of la mancha is a good example, the bar where you kill Jotaro gets a revamp after you kill him and so on. - (half kept) Meaningful day and night cycle (right now it's mainly cosmetic and doesn't impact the gameplay a lot, e.g.: you aren't more stealthy at night) as described in Exploring Cyberpunk's Night City with CD Projekt Red - Cyberpunk 2077 - Gamereactor but it does something, like opening and closing some venues (according to some, I am 200h in and venues are always open for me) and modifying some population density. I have not seen evidence of places being more dangerous at night. If you have please record a clip and send it over. > "Oh yeah, the city does change! One of the things we've mentioned is some of the people you see walking around, they're based on their own living actions, it's one of the things that makes the city feel more alive. Some areas, for example, will become more dangerous at night and some will become less crowded during the night and more crowded during the day, so you will see the impact of the time of day for sure". NPC density does decrease and increase. So, it is there. And certain areas, especially Maelstrom gang spaces, get more dangerous at night, since there are more enemies there usually. - Incredible character customization during creation / in-game (https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/) you can read the entire article. Every single type of customization they mention is there. - Use of drones for more than just some missions in the game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426) We knew about this before the release. - three different lifepaths and more that would actually have more impact than what we are getting now (Wall running and metro system are not the biggest thing to be cut out from the game. Its the plot : cyberpunkgame (reddit.com)) for a better description on why lifepaths are poorly implemented. this post (https://www.reddit.com/r/cyberpunkgame/comments/kdmrju/the_corpo_life_path_makes_no_sense/?utm_source=share&utm_medium=web2x&context=3) is a good example. This episode of NCW does explain how lifepath is supposed to work. If you find something that is inconsistent with what is in the game, I will note that but as if right now, everything they have said are in the game. -- to add on the previous point, lifepaths leading to non-linear quest design. (https://www.playstationlifestyle.net/2019/09/12/cyberpunk-2077-lifepath-system/) They do. - Nanowire and gorilla arms have a lot of different uses that are still in the description of the item (https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09). These might have been gameplay changes or bugs, as in making gorilla arms open any door would have made the body skill check useless. - Variety of braindances instead of it being just few cutscenes (can't find reference, please link)(so far videos like this https://youtu.be/ToWfeUEAeeQ?t=1167 point that braindance is a cool mechanic but they never said we'd be able to purchase and use the braindances on our devices and all. I don't feel this is a broken promise, rather an aspect of the game that we would love to have had implemented). >can't find reference - Challenging weather system that would pose a threat to your survival (https://www.windowscentral.com/cyberpunk-2077-features-acid-rain-and-other-deadly-environmental-challenges) Article doesn't say this. -At time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-everything-about-relationships-romance-and-sex) Article doesn't specify the amount of romances you can have. -The game will let you select your body type and your gender freely, allowing you to obtain whatever combination of voice/gender/genitalia you want. Sex/Gender complete fluidity was something allowed in the cyberpunk tabletop games and very very relevant in the lore of the cyberpunk society (https://www.gaytimes.co.uk/culture/cyberpunk-2077-will-include-gender-free-character-creation-and-queer-relationships/amp/). PLAY. THE. GAME - weapon customization (https://nightcitylife.de/index.php/features-artikel/341-xxl-preview-cyberpunk-2077-angespielt?start=5) although we got mods so this is half kept. All of the customization that they talk about in this article is in the game. - 4 different styles, clearly highlighted, that you can adeere to and will make NPC react to it (https://www.youtube.com/watch?app=desktop&v=YlyDJVYqfpA). Please note that this was advertised as true 2 months before release. You can adhere to these styles and no, the video doesn't say NPCs will react to that. Edit: If you are gonna downvote me or something,at least come up with actual arguments. Instead of just "you are just a fanboy" type stuff. 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I got a geyser. I got a give up damn you. And, I got a you effing lunatic, you've killed them all. Posted: 08 Sep 2021 07:54 PM PDT
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