Cyberpunk 2077 - What I wished for and what I got |
- What I wished for and what I got
- I know people complain about character editor. I think it's possible to create a quite nice looking V if you spend some time.
- People who are ok with them killing reflections, how can you? That's like 50% of visuals of Night City and one of the few selling points
- Patch 1.3 + RTX
- 76% of 377,935 reviews of the game on Steam are positive
- WAKE THE FCK UP, SAMURAI | Cyberpunk 2077 cosplayers
- So, since the patch Yorinobu has no hands and his penis is sticking out through his trousers. At least he has one I suppose.
- Another pixel artwork on Cyberpunk | 1920 x 1080
- Posting bugs from modded games shouldn't be allowed
- No bugs at all (pls ignore language of the game)
- It's probably the most random moment I`ve witnessed.
- No ragrets
- Some great looking cyberpunk NPCs from vanilla game 1.3
- So many cyberpunk vibes from this comic
- cybort
- Made some cyberpunk t shirts
- Sucks when it's yours, but you can't use it.
- My take on the goth girl.
- Cyberpunk 1.3 is LIKELY last major update before 2.0
- Reflections on the Cyberpunk Genre, William Gibson, PKD, and Mike Pondsmith/Cyberpunk 2077
- Drew myself as my V using the new optic camo mod (done in a couple hours in procreate ) I’m @HorizonDweller on social media
- Another quiet day in Night City when the street throws you into a gang place [1.3 Xbox]
- The Witcher 3 vs cyberpunk..
- A Pixel Art on Cyberpunk | 3200 x 1800
What I wished for and what I got Posted: 22 Aug 2021 06:54 AM PDT
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76% of 377,935 reviews of the game on Steam are positive Posted: 22 Aug 2021 07:23 AM PDT Look at the thread complaining about mods letting the sub go to shit. 51 awards so far, 67% upvoted. The vocal minority of fanatical haters would have you believe they represent the community and that's why the sub is so negative. They absolutely do not. The vast majority of people actually do like the game, 76% in spite of review bombing is pretty darn impressive. Yes, the game has flaws and problems, it's totally okay to not like it or be disappointed. But the take-over of this sub by a minority of haters circle jerking and pouncing on anybody saying anything positive is not "legitimate" or "normal". Get off your high horse and stop trying "to save" the rest of us "low standard gamers", "shills", etc. Instead of telling us you guys own the place and we should go to LowSodium, how about you guys go find a different sub to circle jerk in and let the rest of us discuss the game (good and bad aspects) in a reasonable manner. Edit: 10 awards and 70% upvote rate at the time of edit. There's obviously some pent-up frustration on this sub as demonstrated by the response to this thread and the "Mods are letting this sub go to shit" one both getting awards and nice upvote rates. A lot of people are tired of the constant whining by a minority of people. FWIW, I will repeat that I'm not lumping people critical of the game under the umbrella of "haters". Just the ones with despicable behavior pouncing on posters with "low standard gamers", "shills", and similar attacks. [link] [comments] | ||
WAKE THE FCK UP, SAMURAI | Cyberpunk 2077 cosplayers Posted: 22 Aug 2021 07:16 AM PDT
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Posted: 22 Aug 2021 06:20 AM PDT | ||
Another pixel artwork on Cyberpunk | 1920 x 1080 Posted: 22 Aug 2021 08:55 PM PDT
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Posting bugs from modded games shouldn't be allowed Posted: 22 Aug 2021 10:58 AM PDT So while the game clearly isn't beloved in this sub, I still think people, who patched their games and haven't even bothered to remove their mods, should not be allowed to report bugs. It's completely dishonest to showcase bugs that are produced through the presence of mods to sway the opinion of people who could be interested in buying the game. I get it people want to farm karma here, but the least you can do is be honest when you run a modded game. Preferably in the title so people can know. Come on people... [link] [comments] | ||
No bugs at all (pls ignore language of the game) Posted: 22 Aug 2021 04:12 AM PDT
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It's probably the most random moment I`ve witnessed. Posted: 22 Aug 2021 04:05 PM PDT
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Posted: 22 Aug 2021 10:23 PM PDT | ||
Some great looking cyberpunk NPCs from vanilla game 1.3 Posted: 22 Aug 2021 02:36 PM PDT
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So many cyberpunk vibes from this comic Posted: 22 Aug 2021 08:03 PM PDT
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Posted: 22 Aug 2021 06:49 PM PDT
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Posted: 22 Aug 2021 07:52 AM PDT | ||
Sucks when it's yours, but you can't use it. Posted: 22 Aug 2021 04:39 AM PDT | ||
Posted: 22 Aug 2021 10:20 PM PDT
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Cyberpunk 1.3 is LIKELY last major update before 2.0 Posted: 22 Aug 2021 04:51 PM PDT
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Reflections on the Cyberpunk Genre, William Gibson, PKD, and Mike Pondsmith/Cyberpunk 2077 Posted: 22 Aug 2021 07:18 PM PDT I wanted to keep this as brief as possible, so here's the gist on the origins of cyberpunk and why I argue (with some updates from a previous comment made) that it was assuredly not created by William Gibson, as well as a note on where Cyberpunk 2077 fits into the big picture of the genre. The key argument: While there are many books that can be classifed as noir or dystopia, Philip K. Dick's Do Androids Dream of Electric Sheep (1968) is the first combination of the two that also led directly to the inception and spread of cyberpunk in the public imagination and upholds many core cyberpunk themes, including:
Here's a quick intro to the book: Earth is falling to shit after a major war and the air is filled with toxins. Most people who are wealthy have fled on colony ships to Mars and a lot of those left behind are poor people struggling with illness and degrading IQ caused by said toxins-- these people are often called 'chickenheads'. Sentient androids are constructed and used as slave labour. There are few living animals left-- mass extinctions have eradicated many species and owning a living animal (or in some cases, synthetic animals) is a status symbol. Powerful corporations control much of the technology that services life on Earth and Mars, particularly one called the Rosen Association, which creates the cutting-edge androids that critically support the generation of wealth for humanity as Earth is becoming impoverished. There is also a virtual reality / emotion management device which gets into some weird shit you don't really need to know about here, but suffice to say many people are radically, emotionally altered by this device. Oh and Rick Deckard is a detective. In that short context alone, you can see all of the ingredients are there for the cyberpunk genre. However, Dick wasn't really interested in making it 'cool' in modern terms, as his work was a socio-philosophical headtrip and a lot of his writing was rooted in his own psychological struggles with what exactly reality is for humans, and his own drug abuse, and the counter-culture he was sometimes a part of. So, it's pretty clear that DADOES is at least proto-cyberpunk. But let's not forget one other element: This novel led to Blade Runner, the film that effectively cemented the core elements of cyberpunk in the public space in 1982, before Neuromancer emerged and before Gibson was really known. This was thanks to many people, but I will argue most of all, PKD and Sydney Jay Mead, the latter of which had such a large hand in giving us the visuals that tend to define cyberpunk today. Go ahead and google 'Sydney Jay Mead' and find some of his art from the 60s and 70s. You will see things that are to me obviously, inarguably cyberpunk in nature, much earlier than Neuromancer, and in some cases perhaps even predating DADOES. So where does Gibson fit in this? Gibson gave the cyberpunk genre an incredibly detailed 80s flair with his novel Neuromancer; he coined several important terms based on preexisting concepts; he emphasized the changing of human bodies through grafting and replacement with technology; he established slang that was probably far more interesting and usable to modern audiences than Dick's work (I've read that Gibson was inspired by trucker slang in the 80s); and it's fair to say that he was one of the parents of what we might call the dense, rebellious modern literary cyberpunk that is very mindful of where we're at and where we're going. He was able to ground it in the mainstream 80s technological advances and 80s subculture (fashion, music, drugs, etc.) that were part of the breakout scenes of the time, but in a way that was likely more relatable to a broad audience, and perhaps more lasting, than the things that DADOES was doing for society in the 1960s. PKD imagined a lot of stuff, but Gibson also saw a lot of stuff in the lives of the average citizen, and maybe that's a key distinction to make. Gibson also introduced a more complex, possibly more relevant data-centric version of the virtual reality that appears in PKD's work, which he called cyberspace, and he connected that directly to corporate power structures and hegemony, as opposed to a pseudo-religious man(?) named Wilbur who kinda just wanted you to feel bad. (I'm oversimplifying that last part for the lol and so as to not spoil DADOES too much.) All said, I would credit Gibson with 'stylizing' cyberpunk, mainstreaming it, and making it more relatable in some ways, more familiar in modern civilization and accounting for the hybridizing/engagements of disparate cultures. He also published earlier works that shaped the cyberpunk genre, including Burning Chrome (1982), which he first read for an audience in 1981, before Blade Runner came out. All of this leads to Mike Pondsmith and Cyberpunk 2077. I don't think many people are going to claim that Mike had a big hand in creating the genre itself, since his work appeared some years after Gibson and Blade Runner, and maaany years after PKD. However, his work is clearly a major part of the genre in the gaming world, and he has stated in the past that he didn't read Neuromancer before creating his take on cyberpunk. However, since these things generally don't come in duplicates from a vacuum, it's safe to guess he was at least aware of (or had read) PKD's work, perhaps some of the earlier antecedents of dystopia and noir, and had maybe seen Blade Runner and/or read Burning Chrome. That said, Mike also traveled around as a military kid, went to University in California, and has also talked about being inspired by some of the places he visited in South America-- and it's really not hard to see the high tech, low life theme expressed in many countries there in the 80s and today, especially the idea of the sprawl. And I think we can see the results of those influences in Cyberpunk 2077, which has a bit more mixed flavour than Neuromancer's intense interest in Japan, or Blade Runner's somewhat disassociated 'any major urban cosmopolitan city but dark' texture. So I think Mike has contributed a notable vision of his own, and one that is perhaps a bit less depressing and more 'fun' than either PKD or Gibson, which suits a gaming world. This is evident in the three core philosophies of the Cyberpunk tabletop game: style over substance, attitude is everything, and always take it to the Edge. In summary, I consider PKD to be the originator of cyberpunk because his work embodies all of the core elements, fused noir and dystopia, and directly led to the creation of Blade Runner, which ultimately popularized the major themes for readers and non-readers alike, and, with Sydney Jay Mead's help, the visual essence of cyberpunk. William Gibson then fine-tuned many of those elements, added in a lot of cool factor and various aspects of 80s style and civilization (which is still, even in 2021, heavily influencing many cyberpunk works), and created a massive presence in the literary community, which has become mainstream today. Mike Pondsmith then gamified many cyberpunk concepts, added in new artistic elements drawing from his own experiences, gave us a new entry point for reflecting on the cyberpunk themes and playing them out, and produced a major contribution to the tabletop and, to date, digital gaming scene, with the help of CDPR. In closing, much respect due to all of these heroes and those unmentioned, such as Bruce Sterling and Neal Stephenson. I hope this adds a bit of clarity as to how complex the creation of a modern genre can be, because I definitely haven't covered all the bases and the result is that cyberpunk is just really, really amazing. :P PS: I'm open to any corrections/additions to this. [link] [comments] | ||
Posted: 22 Aug 2021 04:16 PM PDT
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Another quiet day in Night City when the street throws you into a gang place [1.3 Xbox] Posted: 22 Aug 2021 04:51 PM PDT
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Posted: 22 Aug 2021 03:56 PM PDT Holy shit what a difference. I'm 10 hours into the Witcher after not playing in about 4 years, everything about it is on a different level, the music, atmosphere, characters, acting, settings, gameplay etc… Cyberpunk just didn't get anywhere near that level. I remember why the Witcher 3 is the game of the decade and the greatest game I've ever played. [link] [comments] | ||
A Pixel Art on Cyberpunk | 3200 x 1800 Posted: 22 Aug 2021 09:41 AM PDT
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