Cyberpunk 2077 - Ok then |
- Ok then
- No, they didn't fix it. This is a mod.
- "Shitshow is over?" No, we're just getting started.
- Caught Some Big Air !
- Some of my favourite screenshots, probably my favourite feature about this game
- The Valentinos By Michal Dziekan
- Took these back in December. Maybe someone will like them :)
- this game feels like a really janky unity game sometimes (I could name like 10 things that are janky looking in this short clip)
- Somebody get this man a drink (Excuse potato quality)
- In Cyberpunk 2077, we have flags that are hard as rock.
- I saw the boat mobile disappear.
- Made a Live Wallpaper of one of my favorite moments in the game(Link in Comments)
- Is that how a body supposed to behave after being shot?
- Femme Fatale
- Game Over “Flatline” Screen
- I think the path of least resistance ending is brilliant
- Sniper fist! (Totally by accident)
- Dude, Where's My Car?
- Far From The City
- Panam…
- I spend half of my time in this gamme taking picture, sadly no rtx. What do you think about it ?
- designs by Jan Marek (Senior Concept Artist at CD Projekt Red)
- Suggestion for a future update, add a way for us to manually trigger the weapon inspect animations.
Posted: 16 Jun 2021 10:22 AM PDT
| ||
No, they didn't fix it. This is a mod. Posted: 16 Jun 2021 01:58 PM PDT
| ||
"Shitshow is over?" No, we're just getting started. Posted: 16 Jun 2021 06:25 AM PDT
| ||
Posted: 16 Jun 2021 01:21 PM PDT
| ||
Some of my favourite screenshots, probably my favourite feature about this game Posted: 16 Jun 2021 09:06 PM PDT
| ||
The Valentinos By Michal Dziekan Posted: 16 Jun 2021 02:17 AM PDT
| ||
Took these back in December. Maybe someone will like them :) Posted: 16 Jun 2021 04:39 PM PDT | ||
Posted: 16 Jun 2021 10:54 AM PDT
| ||
Somebody get this man a drink (Excuse potato quality) Posted: 16 Jun 2021 11:14 PM PDT
| ||
In Cyberpunk 2077, we have flags that are hard as rock. Posted: 16 Jun 2021 06:26 AM PDT
| ||
I saw the boat mobile disappear. Posted: 16 Jun 2021 05:41 PM PDT
| ||
Made a Live Wallpaper of one of my favorite moments in the game(Link in Comments) Posted: 16 Jun 2021 10:02 PM PDT | ||
Is that how a body supposed to behave after being shot? Posted: 16 Jun 2021 06:21 AM PDT
| ||
Posted: 16 Jun 2021 11:11 PM PDT
| ||
Posted: 16 Jun 2021 10:41 PM PDT We've seen 2 examples of the Biochip resurrecting V when they die in the story by both Deshawn and the Voodoo Boys. So if the chip saves V's life in the story, why did the devs make a game over "flatline" screen where you have to load a previous save if you die during gameplay? Why not have it be like Dark Souls or Stardew Valley where you wake up at V's apartment, or near the closest Fast Travel point? Or like Fable 2/3 where you just get right back up but also acquire penalties? [link] [comments] | ||
I think the path of least resistance ending is brilliant Posted: 16 Jun 2021 03:21 AM PDT It's just such a brilliant end to an adventure like this and not many games have the balls to drop a option like that, it reinforces just how dark the game can get and that not everything has a happy ending, i also love the entirety of how it plays out how it's your decision and you have to face it, i love how the last conversation with johny plays out and that he doesn't approve of your actions but understands it. The game switching to a 3rd person perspective here also makes you feel like a onlooker rather than V himself. It's not the ending i wanted to pick but it's the ending that fits the disgusting dark and terrible world of cyberpunk the most Your thoughts on the ending? [link] [comments] | ||
Sniper fist! (Totally by accident) Posted: 16 Jun 2021 01:27 PM PDT
| ||
Posted: 16 Jun 2021 04:54 PM PDT
| ||
Posted: 16 Jun 2021 05:42 AM PDT | ||
Posted: 16 Jun 2021 06:24 PM PDT
| ||
I spend half of my time in this gamme taking picture, sadly no rtx. What do you think about it ? Posted: 16 Jun 2021 02:39 PM PDT | ||
designs by Jan Marek (Senior Concept Artist at CD Projekt Red) Posted: 16 Jun 2021 10:44 AM PDT
| ||
Suggestion for a future update, add a way for us to manually trigger the weapon inspect animations. Posted: 16 Jun 2021 03:18 PM PDT Sometimes it's the little things that make you enjoy a game, and the weapon inspect animations were so well done it's a shame we never see them. I know if your running a gunslinger build with an overture it'd be fun to spin the gun around before holstering it. [link] [comments] |
You are subscribed to email updates from Cyberpunk 2077. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment