- This is the first time I see such heavy rain in Night City - great effect. I think the weather random generator has been improved, because in the last few hours I have seen more rain in the game than in the entire game before.
- I found the Bladerunner easter egg and now my weather is stuck like this. I am not mad at all
- Cyberpunk 2077 if it was a classic isometric RPG (it's the third person camera mod from nexus)
- my name is V, only V.
- The future of modding is promising
- CDPR ‘Fixing’ Cyberpunk. Keep up the good work, fellas.
- stick n poke of judy’s tattoo my friend gave me tonight :))
- 1.21 pushed to PC, consoles, and Stadia
- Kerry Eurodyne
- Can we all agree trowing knifes is the most usless ability in the game?
- Buggy driving mechanics make some interesting stunt jumps
- She said seal in french..
- Guys, we've been looking in all the wrong places. Life in Cyberpunk isn't above the clouds, it's in fact buried behind a door in an underground car park. Who knew?!
- Every kid in Night City.
- I'm sure the elevators don't work that way (discovered while exploring)
- My prediction to 1.3
- No more legendary Mantis Blades in their location
- I posted images of my Male Nomad V a couple days ago...here's my female Streetkid V — Hope you like her!
- Welcome to an alternate timeline where Cyberpunk 2077 is an RPG
- How can I find out which songs is this piano playing in the "I fought the law" mission? At Peralezs place. This is some quality music, suprised to see it in Cyberpunk.
- Cyberpunk police IRL
- r/CyberpunkGame Bot
- It was not a bug, it was a feature!
Posted: 14 Apr 2021 03:54 PM PDT
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I found the Bladerunner easter egg and now my weather is stuck like this. I am not mad at all Posted: 14 Apr 2021 05:44 AM PDT
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Cyberpunk 2077 if it was a classic isometric RPG (it's the third person camera mod from nexus) Posted: 14 Apr 2021 02:53 PM PDT
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Posted: 14 Apr 2021 08:16 AM PDT
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The future of modding is promising Posted: 14 Apr 2021 09:50 AM PDT
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CDPR ‘Fixing’ Cyberpunk. Keep up the good work, fellas. Posted: 14 Apr 2021 01:33 PM PDT
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stick n poke of judy’s tattoo my friend gave me tonight :)) Posted: 14 Apr 2021 06:48 PM PDT
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1.21 pushed to PC, consoles, and Stadia Posted: 14 Apr 2021 03:25 AM PDT
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Posted: 14 Apr 2021 09:10 PM PDT
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Can we all agree trowing knifes is the most usless ability in the game? Posted: 14 Apr 2021 01:09 PM PDT Not only you permanently lose your knife. You also need to equip manually another knife to throw. Who the hell came up with this stupid idea and why noone stopped him? Its visually cool but its a waste of skill points. [link] [comments] | ||
Buggy driving mechanics make some interesting stunt jumps Posted: 14 Apr 2021 07:06 PM PDT
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Posted: 14 Apr 2021 12:47 PM PDT
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Posted: 14 Apr 2021 11:26 AM PDT
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Posted: 14 Apr 2021 04:31 PM PDT
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I'm sure the elevators don't work that way (discovered while exploring) Posted: 14 Apr 2021 10:39 PM PDT
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Posted: 14 Apr 2021 11:59 PM PDT I tested 1.21 yesterday and the cops really chase you for ages now, if you manage to keep them visible, when in past if you run far enough from start location, they soon just let you go. My guess is that the "aggression area" used to be tied into a location when you did the crime, there would be some sort of area system going on where police know to spawn, giving your coordinates and putting the police on attack mode. Now it seems the system is more fluid and the "aggression area" is based on your last known location based on what police can see. So I guess there's a likelihood that next big update 1.3, perhaps the end of the month, we're going to see this actually working as intended. https://youtu.be/W-OZqwjzNas?t=60 There are modders who've been able to establish fully working police chase system in past few weeks and added working motorcycles, so I'd imagine the system has taken a large steps for this feature to become reality. https://youtu.be/V4-_yROphc0?t=196 https://youtu.be/YT9vFk2dCS0?t=37 Of course there's still missing animation at least based on what I've seen online for the motorcycles, but turning and vehicle controls seem to be working fine. Of course it's been a long time since path and there are different sections in the company working on different areas, so this could easily be under development of the animation teams. Also my guess is the traffic is going to be more fluid as well since there's some indication with Arasaka trucks being able to skip lane when stuck, NPC behavior and them disappearing when running away is going to be solved before 1.4, which I'd assume is going to be arriving before June. I assume the disappearing assets and traffic AI might be slightly linked in order to present players plenty of stuff in the road, when cars are outside of players view, and if there's a traffic congestion the algorithm just removes cars it deems stuck. Also some very obvious fixes are still not yet done, like in some locations the cars are still driving through the rails. In my opinion this is only a quick fix needed as there's probably something going on with the "allowed driving area" being way too off, so I'd imagine this could come in quickfix 1.22 or as late as 1.3. TLDR version: 1.3 is going to bring police cars fixing the few locations where traffic drives through wall (motorcycles, might get delayed to 1.4) (upgrade to traffic AI, might get delayed to 1.4) (update to disappearing assets when looking away, might get delayed to 1.4) [link] [comments] | ||
No more legendary Mantis Blades in their location Posted: 14 Apr 2021 09:10 PM PDT
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Posted: 14 Apr 2021 10:27 PM PDT
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Welcome to an alternate timeline where Cyberpunk 2077 is an RPG Posted: 14 Apr 2021 12:50 PM PDT
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Posted: 14 Apr 2021 10:58 PM PDT
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Posted: 14 Apr 2021 08:48 PM PDT
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Posted: 14 Apr 2021 06:40 PM PDT I'm not sure if the mods are aware, but the automod bot for this subreddit posts r/ links instead of actual hyperlinks to support megathreads. It says about looking at megathreads, but the subreddits it links to also obviously don't exist (if they did, they'd be pretty generic). It doesn't seem to have been intentional, but it's also a glaring issue to me, so I thought the mods were probably already aware of it. Since it hasn't been fixed yet, though, I've finally decided to post about it. [link] [comments] | ||
It was not a bug, it was a feature! Posted: 14 Apr 2021 04:06 AM PDT
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