• Breaking News

    Thursday, April 15, 2021

    Cyberpunk 2077 - This is the first time I see such heavy rain in Night City - great effect. I think the weather random generator has been improved, because in the last few hours I have seen more rain in the game than in the entire game before.

    Cyberpunk 2077 - This is the first time I see such heavy rain in Night City - great effect. I think the weather random generator has been improved, because in the last few hours I have seen more rain in the game than in the entire game before.


    This is the first time I see such heavy rain in Night City - great effect. I think the weather random generator has been improved, because in the last few hours I have seen more rain in the game than in the entire game before.

    Posted: 14 Apr 2021 03:54 PM PDT

    I found the Bladerunner easter egg and now my weather is stuck like this. I am not mad at all

    Posted: 14 Apr 2021 05:44 AM PDT

    Cyberpunk 2077 if it was a classic isometric RPG (it's the third person camera mod from nexus)

    Posted: 14 Apr 2021 02:53 PM PDT

    my name is V, only V.

    Posted: 14 Apr 2021 08:16 AM PDT

    The future of modding is promising

    Posted: 14 Apr 2021 09:50 AM PDT

    CDPR ‘Fixing’ Cyberpunk. Keep up the good work, fellas.

    Posted: 14 Apr 2021 01:33 PM PDT

    stick n poke of judy’s tattoo my friend gave me tonight :))

    Posted: 14 Apr 2021 06:48 PM PDT

    1.21 pushed to PC, consoles, and Stadia

    Posted: 14 Apr 2021 03:25 AM PDT

    Kerry Eurodyne

    Posted: 14 Apr 2021 09:10 PM PDT

    Can we all agree trowing knifes is the most usless ability in the game?

    Posted: 14 Apr 2021 01:09 PM PDT

    Not only you permanently lose your knife. You also need to equip manually another knife to throw. Who the hell came up with this stupid idea and why noone stopped him? Its visually cool but its a waste of skill points.

    submitted by /u/whitezoro
    [link] [comments]

    Buggy driving mechanics make some interesting stunt jumps

    Posted: 14 Apr 2021 07:06 PM PDT

    She said seal in french..

    Posted: 14 Apr 2021 12:47 PM PDT

    Guys, we've been looking in all the wrong places. Life in Cyberpunk isn't above the clouds, it's in fact buried behind a door in an underground car park. Who knew?!

    Posted: 14 Apr 2021 11:26 AM PDT

    Every kid in Night City.

    Posted: 14 Apr 2021 04:31 PM PDT

    I'm sure the elevators don't work that way (discovered while exploring)

    Posted: 14 Apr 2021 10:39 PM PDT

    My prediction to 1.3

    Posted: 14 Apr 2021 11:59 PM PDT

    I tested 1.21 yesterday and the cops really chase you for ages now, if you manage to keep them visible, when in past if you run far enough from start location, they soon just let you go.

    My guess is that the "aggression area" used to be tied into a location when you did the crime, there would be some sort of area system going on where police know to spawn, giving your coordinates and putting the police on attack mode.

    Now it seems the system is more fluid and the "aggression area" is based on your last known location based on what police can see.

    So I guess there's a likelihood that next big update 1.3, perhaps the end of the month, we're going to see this actually working as intended.

    https://youtu.be/W-OZqwjzNas?t=60

    There are modders who've been able to establish fully working police chase system in past few weeks and added working motorcycles, so I'd imagine the system has taken a large steps for this feature to become reality.

    https://youtu.be/V4-_yROphc0?t=196

    https://youtu.be/YT9vFk2dCS0?t=37

    Of course there's still missing animation at least based on what I've seen online for the motorcycles, but turning and vehicle controls seem to be working fine. Of course it's been a long time since path and there are different sections in the company working on different areas, so this could easily be under development of the animation teams.

    Also my guess is the traffic is going to be more fluid as well since there's some indication with Arasaka trucks being able to skip lane when stuck, NPC behavior and them disappearing when running away is going to be solved before 1.4, which I'd assume is going to be arriving before June.

    I assume the disappearing assets and traffic AI might be slightly linked in order to present players plenty of stuff in the road, when cars are outside of players view, and if there's a traffic congestion the algorithm just removes cars it deems stuck.

    Also some very obvious fixes are still not yet done, like in some locations the cars are still driving through the rails. In my opinion this is only a quick fix needed as there's probably something going on with the "allowed driving area" being way too off, so I'd imagine this could come in quickfix 1.22 or as late as 1.3.

    TLDR version:

    1.3 is going to bring

    police cars

    fixing the few locations where traffic drives through wall

    (motorcycles, might get delayed to 1.4)

    (upgrade to traffic AI, might get delayed to 1.4)

    (update to disappearing assets when looking away, might get delayed to 1.4)

    submitted by /u/DSignificant
    [link] [comments]

    No more legendary Mantis Blades in their location ��

    Posted: 14 Apr 2021 09:10 PM PDT

    I posted images of my Male Nomad V a couple days ago...here's my female Streetkid V — Hope you like her!

    Posted: 14 Apr 2021 10:27 PM PDT

    Welcome to an alternate timeline where Cyberpunk 2077 is an RPG

    Posted: 14 Apr 2021 12:50 PM PDT

    Welcome to an alternate timeline where Cyberpunk 2077 is an RPG

    https://preview.redd.it/s6whinu6z6t61.png?width=1920&format=png&auto=webp&s=a49661091a8729208f8dffdf366c4da5b1b7117d

    You just started a Rockerboy playthrough. In one quest you met some Arasaka agents that presented you with a contract to massacre a rockerboy bar for Arasaka's rep and high sum of money. Though you will lose Rockerboy faction points in exchange (and thus access to Dino Dinovic, a Rockerboy companion for your party). Also Rockerboys will now attack you on sight. The massacre will be covered up as a cyberpsycho attack.

    You've got five options:

    - accept the contract (failure to fullfill it after accepting will result in decreased Arasaka rep and Arasaka's hitmen going after you)

    - accept the contract, but convince Arasaka to give you backup (skill check for charisma)

    - let Rockerboys know about it and do set up an ambush with them for your Arasaka contractors (this will decrease your Arasaka rep points and make Arasaka's hitmen go after you)

    - deny the contract (neutral)

    - kill everyone involved from BOTH sides and collect the loot ((cyber)psycho playthrough)

    This is what people wanted CDPR. Fuck this cinematic garbage. I wanted a fun sandbox roleplaying with some basic story for some kind of progression. fuck movie games, fuck cdpr, fuck keanu "big chungus" reeves. Thank you for you attention!

    submitted by /u/No_Veterinarian_6593
    [link] [comments]

    How can I find out which songs is this piano playing in the "I fought the law" mission? At Peralezs place. This is some quality music, suprised to see it in Cyberpunk.

    Posted: 14 Apr 2021 10:58 PM PDT

    Cyberpunk police IRL

    Posted: 14 Apr 2021 08:48 PM PDT

    r/CyberpunkGame Bot

    Posted: 14 Apr 2021 06:40 PM PDT

    I'm not sure if the mods are aware, but the automod bot for this subreddit posts r/ links instead of actual hyperlinks to support megathreads.

    It says about looking at megathreads, but the subreddits it links to also obviously don't exist (if they did, they'd be pretty generic).

    It doesn't seem to have been intentional, but it's also a glaring issue to me, so I thought the mods were probably already aware of it. Since it hasn't been fixed yet, though, I've finally decided to post about it.

    submitted by /u/TovarischKai
    [link] [comments]

    It was not a bug, it was a feature!

    Posted: 14 Apr 2021 04:06 AM PDT

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