Cyberpunk 2077 - Did anyone else really enjoy the game BUT was also disappointed at the same time? |
- Did anyone else really enjoy the game BUT was also disappointed at the same time?
- Patch 1.2 changed the color scheme on Johnny's Porsche and I don't hate it
- I’ve been using noclip to explore cyberpunk for a while now, here’s some stuff I’ve noticed
- Theory: The whole story from Act II onward is recycled life path content.
- Real talk
- Did I expected to much from Arasaka cyber ninjas and fighting with swords in this game? Just wanted something simple and light, like on this not so fresh video...
- Average FPS in Night City
- I wish we could have gotten to know T-bug better
- She floated up to heaven.
- Skipping the tutorial Braindance by using a mod
- Decided to test out some mods on my new Laptop!
- cant touch this
- Got around to doing the final mission and embers yeeted me into the underworld
- Can we talk about the montage?
- The one thing that bothers me the most about Cyberpunk.
- Some nice screenshots of the "bugged" white Porsche
- I love this mission
- If they can do it, so can I
- Man, I would play in a DLC where we took part in joint actions alongside gangsters. One of the best fights in the game was with the Maelstrom by the player's side.
- Green Shirt Guys
- Trying to establish if this is legit a glitch or part of the game as it seems to fit in with the flickering graphical style so far
- Hey CDPR or modders, can we please have this? Separate save tabs?
- Crashing constantly since patch.
Did anyone else really enjoy the game BUT was also disappointed at the same time? Posted: 03 Apr 2021 05:46 PM PDT I enjoyed the game. I really did. It's not one of my favourites, but it's a good game. However, i also felt disappointed at the same time, seeing how the game pretty much failed to live up to the hype. [link] [comments] | ||
Patch 1.2 changed the color scheme on Johnny's Porsche and I don't hate it Posted: 03 Apr 2021 06:35 AM PDT
| ||
I’ve been using noclip to explore cyberpunk for a while now, here’s some stuff I’ve noticed Posted: 03 Apr 2021 03:20 PM PDT I can't include a photo for each of these so you'll have to take my word for it. At least 50% of my game time has been from playing around with noclip.
That's all I can think from off the top of my head. Shameless plug, but check out my YT "MZK" for some gameplay of these pieces of cut content. Hope this was worth the read :) [link] [comments] | ||
Theory: The whole story from Act II onward is recycled life path content. Posted: 03 Apr 2021 07:48 AM PDT Spoilers, obviously. I was thinking about the recent post on here about how after Act I we don't have any characters talking to anybody else but V - the main story "companions" (Judy, Panam, Takemura) never meet once outside of an ending, never acknowledge each other's existence in dialogue, and really don't know each other exist at all outside of their own separate questlines, and it led me to this thought: What if they and their questlines are all basically just recycled lifepath content? This is why we have a nomad friend, a street kid friend, and a corpo friend. Panam's questline was likely all related to the nomad lifepath (which is why you never set foot in the city with her once after you first meet). Judy's was the street kid (hookers and human trafficking and creepy back alley docs) and Takemura - and possibly Merideth Stout as well before she was reduced from a main character to a one mission optional character - were corpo. That's why each of the three just so happen to neatly fit into one of the same three life paths that we're given. It also explains why each of their questlines feels unrelated, and also like things are just getting started when you're done with each one, but then it's time to push the ending button of your choice. So, if this theory is remotely true, the story goes Act I (already basically complete years ago) -> All three life path-exclusives with a new coat of paint -> Ending. To me that screams of recycled content or a deadline rush, maybe after this became a Keanu Reeves personal assistant simulator. My guess is that each of them was originally supposed to tie into a main storyline like Judy in Act I, but also individually be related to the life paths. It's possible Takemura may have been a main story path only character and Merideth was our corpo "companion" who got axed, but either way, this explains why Act I feels like a story and Act II+ suddenly becomes a series of independent vignettes. To me it always seemed weird that Evelyn (a primary main story character) had no lines after Act I and was written into a convenient coma and death, and that Panam's whole point in the plot is basically her own story with a few lines at the end about V being sick. The whole thing just seems like a big shuffle to me - deadlines aren't being met, let's just modify these existing quests and characters to fit into the main story better. Just a theory of course. Edit: Post has been restored. Thanks, mods. Not sure why just discussing this made somebody upset enough to report it, but I'd be happy to discuss our differences of opinions civilly in the thread instead. [link] [comments] | ||
Posted: 03 Apr 2021 02:39 PM PDT
| ||
Posted: 03 Apr 2021 12:06 PM PDT
| ||
Posted: 03 Apr 2021 06:27 AM PDT
| ||
I wish we could have gotten to know T-bug better Posted: 03 Apr 2021 02:24 PM PDT
| ||
Posted: 03 Apr 2021 04:26 PM PDT
| ||
Skipping the tutorial Braindance by using a mod Posted: 03 Apr 2021 08:18 PM PDT
| ||
Decided to test out some mods on my new Laptop! Posted: 03 Apr 2021 02:01 AM PDT
| ||
Posted: 03 Apr 2021 12:41 PM PDT
| ||
Got around to doing the final mission and embers yeeted me into the underworld Posted: 03 Apr 2021 10:54 PM PDT
| ||
Can we talk about the montage? Posted: 03 Apr 2021 06:38 AM PDT CDPR has only really talked about fixing the worst of the worst at the moment. And we're definitely in a period now where this is and needs to be the focus. Looking forward, though, I really hope one of their planned DLCs is to remove that damn montage and let us play that 6 months (or whatever the time period was, I can't exactly remember). The little glimpses of up and coming V and Jackie look like so much fun. Part of what would make the city feel alive isn't just half decent driving ai or a good police system, but the feeling of growing up in it. I want to buy my first car as a storyline quest. I want to buy my first apartment as a storyline quest. And everything that goes along with that. The street kid intro before the montage is great. The nomad intro before the montage is great. I want that for 20 hours before meeting Dex. Please make it happen CDPR, I'll gladly fork over some more cash. [link] [comments] | ||
The one thing that bothers me the most about Cyberpunk. Posted: 03 Apr 2021 06:18 PM PDT Dex smokes his cigar right next to you in the car with all the windows rolled up, how was anyone even able to breath in there? Like at least crack a window or something you cyberpsycho. [link] [comments] | ||
Some nice screenshots of the "bugged" white Porsche Posted: 03 Apr 2021 08:50 AM PDT
| ||
Posted: 03 Apr 2021 03:04 PM PDT
| ||
Posted: 03 Apr 2021 08:42 AM PDT
| ||
Posted: 03 Apr 2021 03:00 PM PDT
| ||
Posted: 03 Apr 2021 09:24 AM PDT
| ||
Posted: 03 Apr 2021 09:55 AM PDT
| ||
Hey CDPR or modders, can we please have this? Separate save tabs? Posted: 03 Apr 2021 12:28 PM PDT
| ||
Crashing constantly since patch. Posted: 03 Apr 2021 08:53 PM PDT On PS5. Game crashes every hour or so, sometimes twice within 30 minutes. It's not that big of a deal thanks to autosave and because the game loads within a few minutes, but still pretty annoying. Game used to crash every once in a while but never like this. Is this something others are experiencing? Cyberpunk has probably crashed my system 10× more than every other game combined. Dunno how they pulled that off. [link] [comments] |
You are subscribed to email updates from Cyberpunk 2077. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment