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    Saturday, April 3, 2021

    Cyberpunk 2077 - Did anyone else really enjoy the game BUT was also disappointed at the same time?

    Cyberpunk 2077 - Did anyone else really enjoy the game BUT was also disappointed at the same time?


    Did anyone else really enjoy the game BUT was also disappointed at the same time?

    Posted: 03 Apr 2021 05:46 PM PDT

    I enjoyed the game. I really did. It's not one of my favourites, but it's a good game.

    However, i also felt disappointed at the same time, seeing how the game pretty much failed to live up to the hype.

    submitted by /u/Victorian_Poland_2
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    Patch 1.2 changed the color scheme on Johnny's Porsche and I don't hate it

    Posted: 03 Apr 2021 06:35 AM PDT

    I’ve been using noclip to explore cyberpunk for a while now, here’s some stuff I’ve noticed

    Posted: 03 Apr 2021 03:20 PM PDT

    I can't include a photo for each of these so you'll have to take my word for it. At least 50% of my game time has been from playing around with noclip.

    • V's mega building has a perfectly modelled ground floor with lootable items and working vending machines.

    • The broken lift in this building also works (with help of a mod that allows you to re-enable lift panels) and takes the player down to the ground floor. Why this was cut makes zero sense to me.

    • All of the in accessible mega buildings have hollow interiors, there's no hidden stuff in them. A few still have the lift shafts inside but this is likely a copy paste job. They do however all have the interior background noise heard in useable mega buildings, so that still exists.

    • One of these mega buildings (I can't remember the number) was converted into an NCART station. Inside the building using noclip you can see floating turnstiles and adverts dotted in each corner. I presume these are models left over from what would have been a large NCART interior.

    • Megabuilding 8 has an empty floor which is accessible through the previously mentioned mod for lift panels. It's just a blank square on the panel and the lift opens up to a random point out in the open.

    • Many NCART stations have empty platforms or hollow shells for where interiors were meant to be. Some of these have doors which are even useable. So much NCART stuff is left over it's clear it must have been taken out last minute. Small NCART rooms can also be found along the track. I assume these were going to be tiny waiting rooms accessible through a lift.

    • The NCART lift outside V's apartment has an unused NCPD stop which still exists, but isn't accessible normally. If you follow the path provided, it takes you to the roof of the big NCPD station with empty landing pads. Maybe this was a garage of some sorts for flying vehicles (theories suggest these were once drivable and potentially purchasable)

    • So many locked doors have floors behind them (usually meaning interiors were planned) including night clubs, sex shops, pharmacies, you name it. Lots are also just window-dressing, but plenty have audio inside of them. Probably going to be DLC in the near future.

    • Loads of verticality was taken out. Plenty of walkways exist out of bounds that provide a sense of height not felt otherwise. One of these even has a hollow nightclub with 3 floors and a working lift going between them. This is the club with the huge warning signs animated on its front.

    • Tied to this there's also an unused NCPD crime scene right next to it (not working) and the nearby gun shop has a gun range locked behind closed doors. This is of low quality with broken textures but has a completely coherent interior.

    • The NCART underground subway does kind of exist. The station is completely accessible (found in the Arasaka plaza), but the lifts are taped off. If you noclip behind the NCART metal detectors, you'll be in what looks like a tube tunnel. Perfectly walkable, spawning NPCS, and empty entrances for where the lifts would have stopped. This was probably useable at some point in time and the lifts would have taken you straight onto the train platform. At least CDPR taped off the lifts to make it look cannon.

    • Under the same metal detectors, there's duplicated entrances but with the message "Security, please enter individually". Not sure if these were the original ones used when you were once able to just walk straight through.

    • There's also locked entrances for a lower floor in this station, noclippling behind allows you to see stairs and the beginning of another corridor which bends to the right. Maybe this was an alternative entrance to the train platforms idk.

    • Lots of NCART stations also have mounted turrets at the entrance. They're pretty pointless, but probably once provided a threat when gameplay was planned for these stations. Maybe the metal detectors meant you weren't allowed weapons, but this is all theory.

    • Pacifica has the most amount of visible NCART content. One station even has track going behind it's locked doors. It also has unusable turnstiles, which when noclipped through, take you up to an unused waiting area with plenty of benches. The track is housed in a huge glass roof and has locked doors going inside.

    • Pacifica in general has so much cut content outside the map. Fully modelled roads, shop fronts with no doors, and even unique back alleys which aren't accessible. Same goes with the mall which has an unused lower level.

    That's all I can think from off the top of my head. Shameless plug, but check out my YT "MZK" for some gameplay of these pieces of cut content. Hope this was worth the read :)

    submitted by /u/TheRealMZK
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    Theory: The whole story from Act II onward is recycled life path content.

    Posted: 03 Apr 2021 07:48 AM PDT

    Spoilers, obviously.

    I was thinking about the recent post on here about how after Act I we don't have any characters talking to anybody else but V - the main story "companions" (Judy, Panam, Takemura) never meet once outside of an ending, never acknowledge each other's existence in dialogue, and really don't know each other exist at all outside of their own separate questlines, and it led me to this thought:

    What if they and their questlines are all basically just recycled lifepath content?

    This is why we have a nomad friend, a street kid friend, and a corpo friend. Panam's questline was likely all related to the nomad lifepath (which is why you never set foot in the city with her once after you first meet). Judy's was the street kid (hookers and human trafficking and creepy back alley docs) and Takemura - and possibly Merideth Stout as well before she was reduced from a main character to a one mission optional character - were corpo. That's why each of the three just so happen to neatly fit into one of the same three life paths that we're given. It also explains why each of their questlines feels unrelated, and also like things are just getting started when you're done with each one, but then it's time to push the ending button of your choice.

    So, if this theory is remotely true, the story goes Act I (already basically complete years ago) -> All three life path-exclusives with a new coat of paint -> Ending. To me that screams of recycled content or a deadline rush, maybe after this became a Keanu Reeves personal assistant simulator. My guess is that each of them was originally supposed to tie into a main storyline like Judy in Act I, but also individually be related to the life paths. It's possible Takemura may have been a main story path only character and Merideth was our corpo "companion" who got axed, but either way, this explains why Act I feels like a story and Act II+ suddenly becomes a series of independent vignettes.

    To me it always seemed weird that Evelyn (a primary main story character) had no lines after Act I and was written into a convenient coma and death, and that Panam's whole point in the plot is basically her own story with a few lines at the end about V being sick. The whole thing just seems like a big shuffle to me - deadlines aren't being met, let's just modify these existing quests and characters to fit into the main story better.

    Just a theory of course.

    Edit: Post has been restored. Thanks, mods. Not sure why just discussing this made somebody upset enough to report it, but I'd be happy to discuss our differences of opinions civilly in the thread instead.

    submitted by /u/vveeveevv
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    Real talk

    Posted: 03 Apr 2021 02:39 PM PDT

    Did I expected to much from Arasaka cyber ninjas and fighting with swords in this game? Just wanted something simple and light, like on this not so fresh video...

    Posted: 03 Apr 2021 12:06 PM PDT

    Average FPS in Night City

    Posted: 03 Apr 2021 06:27 AM PDT

    I wish we could have gotten to know T-bug better

    Posted: 03 Apr 2021 02:24 PM PDT

    She floated up to heaven.

    Posted: 03 Apr 2021 04:26 PM PDT

    Skipping the tutorial Braindance by using a mod

    Posted: 03 Apr 2021 08:18 PM PDT

    Decided to test out some mods on my new Laptop!

    Posted: 03 Apr 2021 02:01 AM PDT

    cant touch this

    Posted: 03 Apr 2021 12:41 PM PDT

    Got around to doing the final mission and embers yeeted me into the underworld

    Posted: 03 Apr 2021 10:54 PM PDT

    Can we talk about the montage?

    Posted: 03 Apr 2021 06:38 AM PDT

    CDPR has only really talked about fixing the worst of the worst at the moment. And we're definitely in a period now where this is and needs to be the focus. Looking forward, though, I really hope one of their planned DLCs is to remove that damn montage and let us play that 6 months (or whatever the time period was, I can't exactly remember).

    The little glimpses of up and coming V and Jackie look like so much fun.

    Part of what would make the city feel alive isn't just half decent driving ai or a good police system, but the feeling of growing up in it.

    I want to buy my first car as a storyline quest. I want to buy my first apartment as a storyline quest. And everything that goes along with that.

    The street kid intro before the montage is great. The nomad intro before the montage is great. I want that for 20 hours before meeting Dex.

    Please make it happen CDPR, I'll gladly fork over some more cash.

    submitted by /u/texxelate
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    The one thing that bothers me the most about Cyberpunk.

    Posted: 03 Apr 2021 06:18 PM PDT

    Dex smokes his cigar right next to you in the car with all the windows rolled up, how was anyone even able to breath in there? Like at least crack a window or something you cyberpsycho.

    submitted by /u/A_Sarcastic_Whoa
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    Some nice screenshots of the "bugged" white Porsche

    Posted: 03 Apr 2021 08:50 AM PDT

    I love this mission

    Posted: 03 Apr 2021 03:04 PM PDT

    If they can do it, so can I

    Posted: 03 Apr 2021 08:42 AM PDT

    Man, I would play in a DLC where we took part in joint actions alongside gangsters. One of the best fights in the game was with the Maelstrom by the player's side.

    Posted: 03 Apr 2021 03:00 PM PDT

    Green Shirt Guys

    Posted: 03 Apr 2021 09:24 AM PDT

    Trying to establish if this is legit a glitch or part of the game as it seems to fit in with the flickering graphical style so far

    Posted: 03 Apr 2021 09:55 AM PDT

    Hey CDPR or modders, can we please have this? Separate save tabs?

    Posted: 03 Apr 2021 12:28 PM PDT

    Crashing constantly since patch.

    Posted: 03 Apr 2021 08:53 PM PDT

    On PS5. Game crashes every hour or so, sometimes twice within 30 minutes. It's not that big of a deal thanks to autosave and because the game loads within a few minutes, but still pretty annoying. Game used to crash every once in a while but never like this. Is this something others are experiencing?

    Cyberpunk has probably crashed my system 10× more than every other game combined. Dunno how they pulled that off.

    submitted by /u/L9XGH4F7
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