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    Friday, December 18, 2020

    Cyberpunk 2077 - Megathread: Cyberpunk 2077 refunds on PlayStation & Xbox

    Cyberpunk 2077 - Megathread: Cyberpunk 2077 refunds on PlayStation & Xbox


    Megathread: Cyberpunk 2077 refunds on PlayStation & Xbox

    Posted: 18 Dec 2020 12:09 PM PST

    We're replacing yesterday's megathread with this, as Xbox are also now offering refunds and CDPR/Cyberpunk have released a few statements.


    PlayStation statement: https://www.playstation.com/en-us/cyberpunk-2077-refunds/

    SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice.

    Once we have confirmed that you purchased Cyberpunk 2077 via PlayStation Store, we will begin processing your refund. Please note that completion of the refund may vary based on your payment method and financial institution.


    Xbox statement: https://twitter.com/XboxSupport/status/1339983446865801224

    Cyberpunk 2077: To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice. https://msft.it/6010pXEHj

    While we know the developers at CD PROJEKT RED have worked hard to ship Cyberpunk 2077 in extremely challenging circumstances, we also realize that some players have been unhappy with the current experience on older consoles.

    To date, we have granted refunds to the vast majority of customers who have requested one. To request an Xbox refund for Cyberpunk 2077, please follow the steps listed on our Xbox refund page here: https://msft.it/6010pXEHj


    CDPR/Cyberpunk Statements:

    submitted by /u/CyberpunkReddit
    [link] [comments]

    r/Cyberpunkgame currently has 'Free Talk' - Rules 1 and 7 currently have relaxed moderation

    Posted: 18 Dec 2020 09:00 PM PST

    r/Cyberpunkgame currently has 'Free Talk' - Rules 1 and 7 currently have relaxed moderation

    Hey Choombas,

    Free Talk

    As per the title, the subreddit currently has 'Free Talk' and this means that there will be relaxed moderation of rules 1 and 7.

    This means that you can post your random Cyberpunk 2077 discussions, even if they may not be OC/making a new point.

    A couple of examples are:

    • Basic polls, like, 'What lifepath did you choose?'
    • Hype posts, like, 'This is why Cyberpunk 2077 changed my life'
    • Battlestation posts, sharing your PC or console setup with a Cyberpunk 2077 theme

    We will also be relaxing our moderation of rule 7, which means that you can post your Cyberpunk 2077 themed memes! Please note that they will still be subject to removal due to user reports.

    submitted by /u/AutoModerator
    [link] [comments]

    CD Projekt Internal footage

    Posted: 18 Dec 2020 02:38 PM PST

    Ciri called it years ago

    Posted: 18 Dec 2020 02:59 PM PST

    When the zoom meeting ends

    Posted: 18 Dec 2020 09:27 AM PST

    Leaked footage of CDPR internal meeting after Cyberpunk launch

    Posted: 18 Dec 2020 11:25 AM PST

    I haven't seen her get much recognition, but I liked her.

    Posted: 18 Dec 2020 05:40 PM PST

    Megathread: Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.

    Posted: 18 Dec 2020 05:33 PM PST

    Quests

    • Jackie will no longer disappear in The Pickup or The Heist.
    • Fixed an issue preventing players from landing the helicopter in Love like Fire.
    • Fixed an issue with Takemura not calling in Play it Safe.
    • It's no longer possible to trigger the same dialogue twice in Big in Japan.
    • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
    • Saul now correctly reaches the van in Riders on the Storm.
    • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
    • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
    • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
    • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
    • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
    • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
    • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
    • Brick's detonator should now be properly interactable for players to disarm. Or set off. Your call.
    • Elevator doors should now correctly open in The Heist.
    • Saul now correctly gets out of cars in Riders on the Storm.
    • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
    • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
    • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
    • Skipping time while in the club in Violence no longer results in issues with progression.
    • Fixed issues with starting Gig: Getting Warmer...
    • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
    • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
    • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
    • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
    • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
    • Added description for Don't Lose Your Mind in the Journal.
    • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
    • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
    • Fixed an issue with Dum Dum following V after The Pickup is finished.

    Gameplay

    • Improved the reaction times of NPCs taking cover.
    • Corrected the number of shots needed to kill civilians from a distance while in combat.

    Visual

    • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
    • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
    • Fixed some UI overlap issues.
    • V appears more modest in the inventory preview after the half year montage ;)
    • NPCs are faster to appear in the quest area during Stadium Love.
    • Added some warmth to HDR.
    • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
    • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
    • Silencer icons are no longer displayed with no image in the inventory.

    UI

    • Fixed an issue with weapon crosshair persisting on screen.
    • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
    • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

    Performance & Stability

    • Multiple stability improvements, including crash fixes.

    Miscellaneous

    • Offscreen explosions make noise now.

    PC-specific

    • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
    • Fixed an issue with the way Raw Input is collected.
    • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
    • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
    • Ray traced reflections should no longer seem too bright in comparison to the environment.
    • Fixed an issue with Steam Overlay crash on game shutdown.
    • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

    Console-specific

    • Improved image sharpness with Chromatic Aberration and Film Grain on.
    • Settings should no longer reset to default after several game session restarts.
    • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
    • Corrected the look of several vehicles.
    • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
    • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
    • Telemetry consent request will appear once more due to an earlier issue with settings reset.
    • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

    Via: Hotfix 1.05 - Cyberpunk 2077 — from the creators of The Witcher 3: Wild Hunt

    submitted by /u/CyberpunkReddit
    [link] [comments]

    The way he looked at me will haunt my dreams for life.

    Posted: 18 Dec 2020 11:13 AM PST

    Every Change/Cut/Lie I could find in various promotional material

    Posted: 18 Dec 2020 06:14 PM PST

    Jason Schreier: "NEWS: During an internal Q&A with CD Projekt management on Thursday, frustrated Cyberpunk developers asked blunt questions about the game's rocky launch. One asked: How could they make a game about exploitative corporations while forcing devs to crunch?"

    Posted: 18 Dec 2020 08:48 AM PST

    leaked board meeting video (parody)

    Posted: 18 Dec 2020 12:52 PM PST

    I am now certified BUG FREE

    Posted: 18 Dec 2020 05:58 AM PST

    PSA: [STEAM/PC] crossing about 6 mb in your save files will cause your game to take 30 seconds to 1 minute to load. Crossing 8 mb will cause your game file to corrupt and not be able to load at all. DO NOT CRAFT TO MAKE MONEY

    Posted: 18 Dec 2020 09:49 AM PST

    I spent a lot of the game crafting to make money to buy cars and other items. My game file is at 7.93 mb. It takes almost a minute to load the game. If it crosses 8 mb, my save file corrupts and becomes unloadable. I'm probably going to have to kiss this character goodbye because of this issue.

    Crafting makes this issue happen very quickly if you craft way too many items. I used crafting to make money.

    More information here: https://forums.cdprojektred.com/index.php?threads/save-files-are-corrupted.11052596/

    https://support.gog.com/hc/en-us/articles/360016743298-Cyberpunk-2077-Saved-data-is-damaged-and-cannot-be-loaded-?product=gog

    submitted by /u/i-keep-it-100
    [link] [comments]

    Savage reaction from the BBC

    Posted: 18 Dec 2020 08:48 AM PST

    When you want a refund but you enjoy the game ��

    Posted: 18 Dec 2020 05:28 PM PST

    John Wick in Cyberpunk 2077

    Posted: 18 Dec 2020 06:00 AM PST

    Kids like surprises.... SURPRISE!

    Posted: 18 Dec 2020 06:45 PM PST

    Cyberpunk 2077: To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice.

    Posted: 18 Dec 2020 09:20 AM PST

    Pour one out for this version guys. Couldn't even make it to 2021...

    Posted: 18 Dec 2020 03:50 PM PST

    Let us not forget that management fucked these developers over. Crunch time begins. FeelsBadMan

    Posted: 18 Dec 2020 05:06 AM PST

    Despite all the bugs, crashes and performance issues, I absolutely adore the effort that was put on creating Night City, and even some nameless NPC. She is almost as detailed as other games' main characters.

    Posted: 18 Dec 2020 11:14 AM PST

    Official CDPR Update 12/18/20

    Posted: 18 Dec 2020 07:49 AM PST

    Finally playable on console!

    Posted: 18 Dec 2020 05:18 AM PST

    Dialogue with real, impactful consequences

    Posted: 18 Dec 2020 11:41 AM PST

    By far the MOST underused characters in the entire game. They could have been so much more. SO MUCH MORE

    Posted: 18 Dec 2020 10:19 AM PST

    Found this comment on the announcement trailer

    Posted: 18 Dec 2020 02:40 AM PST

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