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    Thursday, July 16, 2020

    Cyberpunk 2077 - CYBERPUNK CONCEPT POSTER by ME!

    Cyberpunk 2077 - CYBERPUNK CONCEPT POSTER by ME!


    CYBERPUNK CONCEPT POSTER by ME!

    Posted: 15 Jul 2020 02:16 PM PDT

    TIL: Michał Żebrowski, the actor who played the Witcher in the 2001 polish film, is voicing Johnny Silverhand in the polish dub of Cyberpunk 2077

    Posted: 15 Jul 2020 10:48 AM PDT

    Asking the important questions...

    Posted: 15 Jul 2020 04:12 AM PDT

    Cyberpunk 2077 as a Penguin book cover

    Posted: 15 Jul 2020 01:11 PM PDT

    I think Hideo Kojima is just as excited as we all are ��

    Posted: 15 Jul 2020 05:33 AM PDT

    I hope this hasn‘t been done before

    Posted: 15 Jul 2020 04:03 PM PDT

    This player has the "Grenadier" perk from the Engineering skill tree. Description - "Make the explosion radius of grenades visible to you."

    Posted: 15 Jul 2020 10:01 AM PDT

    Famitsu Exclusive Screenshots

    Posted: 15 Jul 2020 08:06 PM PDT

    Whick SilverSilverhand . By Rostislav Demchuk.

    Posted: 15 Jul 2020 03:55 PM PDT

    Famitsu magazine exclusive screens and full feature

    Posted: 15 Jul 2020 08:04 PM PDT

    Unlikely bedfellows, certainly, but here's a combination of two of my favorite things that I'm very proud of

    Posted: 15 Jul 2020 06:51 PM PDT

    cyberpunk 2077: enamel pins [fan-made]

    Posted: 15 Jul 2020 04:02 PM PDT

    So I made a Cyberpunk 2077 fan art / render

    Posted: 15 Jul 2020 10:03 AM PDT

    In 1995, Keanu Reeves was Johnny Mnemonic. Now he'll be Johnny Silverhand in 2020. He's done a complete cyberpunk circle.

    Posted: 15 Jul 2020 12:21 AM PDT

    Can somebody please lmk what they meant by this

    Posted: 15 Jul 2020 03:12 AM PDT

    About the "It's an RPG" arguments.

    Posted: 15 Jul 2020 06:58 AM PDT

    I see people bring this up a lot, specifically that some people think that the games RPG nature is somehow secondary in the big picture.

    The reason why I think ignoring this is nonsensical is that you don't see people criticizing games that aren't marketed as RPGs for their lack of RPG elements.
    And if you do, the argument will be immediately shifted to "It's NOT an rpg".

    Going full neckbeard, the core of an RPG is player agency, player input that alters your experience and isn't just there for the sake of being there.

    In Cyberpunk, we're talking about quests with multiple endings (up to 7) that'll likely affect other quests endings or progressions.
    A dialogue system through which you change a characters disposition towards your V, which will alter their later interactions with you, open up new branches in a quest, alter storylines, what have you.

    Character-customization that affects your gameplay experience. 240 perks to tweak your meta, 20 slots for cyberware (so likely at the least 40 implant types) that unlock new abilities, customizable weapons. Lifepaths that seemingly have serious narrative and even gameplay consequences on your playthrough, etc.

    All the ways you can weaponize and interact with your environment, as seen in the Deep Dive video (and more specifically that low-quality Italian leak of it).

    To be really simple here: none of this is fucking easy to do.
    This kind of game design takes TONS of testing, tons of balancing and there are 10 times more ways to mess up than ways to get it right (refer to the removed features, for example) and I'm not even trying to visualize what it's like for the quest and story teams to always adapt to each others ideas.

    And arguably, there was no open-world game that did all of this simultaneously or to the same extent.

    So when you compare game X to Cyberpunk and go "Well, shooting is better in this game" and "Driving is better in that game", etc, you do kind of ignore everything else the game has outside of shooting and driving or what have you.

    Not saying these elements currently look bad at all, they objectively don't, but sure, could be better (especially melee combat, that looks bad).
    This isn't a post about me trying to invalidate constructive criticism, more about why "It's an RPG" as an argument does stand.

    Resources and development time aren't infinite, you can't expect the kind of gunplay you have in something like TrePang2 (upcoming indie, worth keeping an eye on if you liked the first F.E.A.R.) or Doom Eternal in CP, the developers of these games spend/spent WAY more time working on their core gameplay features to bring out the best they can than CDPR reasonably can on those features in Cyberpunk.
    Not rocket-science.

    Or I could go to game X sub and go:
    "I can't even tase motherfuckers with my nipples in this?"
    "Man, I just played through game and quests are full linear, why can't I do X so that Y does Z and the outcome is P? Who dis game for? 12 years olds?"
    "Bruh... there isn't even dialogue options and when they are, they don't even matter. The writers are so incompetent."
    "WOT?! No different starting points for your character?"
    Guess what 99.9% of the arguments against your criticism would be?
    "It's NOT an rpg."
    Well, this one is.
    Set expectations based on game genre, high expectations for the RPG elements and tempered ones for the other elements.

    submitted by /u/Chevalierri
    [link] [comments]

    Maps of Night-City & Saint-Petersburg side-by-side.

    Posted: 15 Jul 2020 09:01 AM PDT

    Cyberchicks 2077

    Posted: 15 Jul 2020 12:56 AM PDT

    I hope i can, idk fingers crossed

    Posted: 15 Jul 2020 03:11 AM PDT

    Y'all like my new work shirt!

    Posted: 15 Jul 2020 10:29 AM PDT

    I made Dex's Car

    Posted: 15 Jul 2020 01:56 AM PDT

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