Cyberpunk 2077 - I drew Judy Alvarez in my own style! Hope u like it :) |
- I drew Judy Alvarez in my own style! Hope u like it :)
- A punch to the head and the balls at the same time...watch out for these women.
- My version of the Samurai jacket. I call it the Nomad.
- I drew and animated my city trying to create that "Night City vibe", hope u guys like it!
- Russian Community Developer Q&A
- Fancied a new lock screen so I made a double exposure composite of a couple of wallpapers and using a picture of my V cosplay for the character outline. Figured I'd share it here.
- Road Block
- A little over 2 months out and all the merch just came in! The hype is real!!!
- Cyberpunk 2077 Interactive Map Updated to v1.1 - Reddit Community Feedback
- Now my chair has arrived I really want to crack the custom barcodes! Anyone else tried?
- Does anybody know what song this is?
- Why is the old net even still running?
- Verticality In 2077?
- Prevalence of BioWare?
- NetWatch’s supposed “deal” with the IS to build the Blackwall
I drew Judy Alvarez in my own style! Hope u like it :) Posted: 15 Sep 2020 02:34 PM PDT
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A punch to the head and the balls at the same time...watch out for these women. Posted: 15 Sep 2020 04:48 AM PDT
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My version of the Samurai jacket. I call it the Nomad. Posted: 15 Sep 2020 04:05 PM PDT
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I drew and animated my city trying to create that "Night City vibe", hope u guys like it! Posted: 15 Sep 2020 05:52 PM PDT
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Russian Community Developer Q&A Posted: 15 Sep 2020 08:32 AM PDT
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Posted: 15 Sep 2020 12:42 PM PDT
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Posted: 15 Sep 2020 06:10 AM PDT
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A little over 2 months out and all the merch just came in! The hype is real!!! Posted: 15 Sep 2020 04:02 PM PDT
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Cyberpunk 2077 Interactive Map Updated to v1.1 - Reddit Community Feedback Posted: 15 Sep 2020 10:08 AM PDT For the past couple of weeks, I have been continuing to work on the Cyberpunk 2077 Interactive Map and there have been quite a few changes in this version which should hopefully help the community. While the previous version of the map was essentially functional, aesthetically it was not brilliant. When you zoomed in the landscape, road, buildings etc would end up blurring. This is due to the fact I was using an image which was not ideal. To improve things I have converted the whole map to an SVG which means now when you zoom everything should remain crisp. It also means I can move things around on the map individually should there be changes needed later on. This was a mammoth undertaking but well worth the effort. The good news is, the map should also load faster now. It's worth noting that the map will continually evolve over time with visual additions/changes. Key and other TweaksThe next thing that I wanted to add was a map key which was suggested in comments. As more types of locations/NPCs etc come to light when the game is released, they will have their own icons and it could get busy. The key will help to identify what each is if needed, You can view that by clicking the little key icon at the bottom. For fun, I also added a slide-up view of Night City which you can see by clicking the magnifying glass icon at the bottom. More information has also been added to the database for locations and NPCs. I have also added videos into some object descriptions if there was one that was relevant. More of these can be added later to help players visualise locations in-game when trying to find them. Great for easter eggs and secret locations. CoordinatesThe most important thing has been added to the map today is the coordinates. While there were coordinates available if you clicked and icon or object, you had to go into that to see them and the object would already have to be in the DB. From today, wherever you move the mouse, the pointer will give you a set of coordinates on the tooltip. When the game does come out, more objects, characters, and locations will be added to the DB and now you can use the coordinate system to share their locations with other players. It will also be useful for telling me where you have found any object in Night City. You can use the comments system to do that to make life easier. To summarise, this is what's new... Cyberpunk 2077 Interactive Map v1.1 Update Notes
That's it for now in this update but as always I am open to further suggestions and ideas for the map. With the game release a couple of months away, I would like to get as much done as possible in advance. When the game is finally released in November, I will want to be spending time filling the map up with data so the more solid the system is at launch the better. With that in mind, if anyone wants to help with the project please do let me know and drop me a message. The more information we can add, the more complete the map will become for everyone to use and enjoy. Right! Head to the Cyberpunk 2077 Interactive Map and check out the updates. Update: one thing I forgot to mention is there are a lot more DB entries than you see on the map pinned because we don't know where they are yet. However, they are already in the DB ready for marking on the map when we have the info. They can be found via the search box or filters. [link] [comments] | ||
Now my chair has arrived I really want to crack the custom barcodes! Anyone else tried? Posted: 15 Sep 2020 11:55 PM PDT
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Does anybody know what song this is? Posted: 15 Sep 2020 12:15 PM PDT
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Why is the old net even still running? Posted: 15 Sep 2020 01:21 PM PDT I understand that the Rache Bartmoss rabids virus caused the netkrash and took out huge swaths of the net, but why don't they just garbage the old servers? Why do people still keep infected servers up and running? Or does the universe treet the net as some "mysterious ether" floating around us or something that is undeletable? I feel like the net in CP is not how the internet works.. Edit: thanks for all your answers! I learned it's not easy to shut off old servers, even here in RL it can be a hassle and it's expensive. Also some in CP are not able, at present, to be reachable being under nuclear rubble and what not. Also, the AI are more aware than they are in RL so they have something to say about it and struck deals with Netwatch. This stuff is so interesting. Thnx [link] [comments] | ||
Posted: 15 Sep 2020 08:58 PM PDT I was wondering how much verticality there will be in 2077 like for example will it be more like deus ex where you can find paths into low rise buildings and such or will you be able to end up on top of the largest sky scrapers. [link] [comments] | ||
Posted: 15 Sep 2020 12:40 PM PDT So sometime around the development of gen 3 cyberware was the invention of "BioWare" technology. This is described as a "less invasive" and more organic cyberware. So my question is, to what extent do we think BioWare will be in the game? And will it provide a more humane, albeit somewhat diluted form of cybernetic enhancements for those wanting to keep their humanity while still keeping up with the cool kids? [link] [comments] | ||
NetWatch’s supposed “deal” with the IS to build the Blackwall Posted: 15 Sep 2020 12:02 PM PDT Is there any information as to the terms of this deal? Alternatively, any of your own ideas? [link] [comments] |
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