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    Wednesday, September 16, 2020

    Cyberpunk 2077 - I drew Judy Alvarez in my own style! Hope u like it :)

    Cyberpunk 2077 - I drew Judy Alvarez in my own style! Hope u like it :)


    I drew Judy Alvarez in my own style! Hope u like it :)

    Posted: 15 Sep 2020 02:34 PM PDT

    A punch to the head and the balls at the same time...watch out for these women.

    Posted: 15 Sep 2020 04:48 AM PDT

    My version of the Samurai jacket. I call it the Nomad.

    Posted: 15 Sep 2020 04:05 PM PDT

    I drew and animated my city trying to create that "Night City vibe", hope u guys like it!

    Posted: 15 Sep 2020 05:52 PM PDT

    Russian Community Developer Q&A

    Posted: 15 Sep 2020 08:32 AM PDT

    Fancied a new lock screen so I made a double exposure composite of a couple of wallpapers and using a picture of my V cosplay for the character outline. Figured I'd share it here.

    Posted: 15 Sep 2020 12:42 PM PDT

    Road Block

    Posted: 15 Sep 2020 06:10 AM PDT

    A little over 2 months out and all the merch just came in! The hype is real!!!

    Posted: 15 Sep 2020 04:02 PM PDT

    Cyberpunk 2077 Interactive Map Updated to v1.1 - Reddit Community Feedback

    Posted: 15 Sep 2020 10:08 AM PDT

    For the past couple of weeks, I have been continuing to work on the Cyberpunk 2077 Interactive Map and there have been quite a few changes in this version which should hopefully help the community.

    While the previous version of the map was essentially functional, aesthetically it was not brilliant. When you zoomed in the landscape, road, buildings etc would end up blurring. This is due to the fact I was using an image which was not ideal. To improve things I have converted the whole map to an SVG which means now when you zoom everything should remain crisp. It also means I can move things around on the map individually should there be changes needed later on.

    This was a mammoth undertaking but well worth the effort. The good news is, the map should also load faster now. It's worth noting that the map will continually evolve over time with visual additions/changes.

    Key and other Tweaks

    The next thing that I wanted to add was a map key which was suggested in comments. As more types of locations/NPCs etc come to light when the game is released, they will have their own icons and it could get busy. The key will help to identify what each is if needed, You can view that by clicking the little key icon at the bottom.

    For fun, I also added a slide-up view of Night City which you can see by clicking the magnifying glass icon at the bottom.

    More information has also been added to the database for locations and NPCs. I have also added videos into some object descriptions if there was one that was relevant. More of these can be added later to help players visualise locations in-game when trying to find them. Great for easter eggs and secret locations.

    Coordinates

    The most important thing has been added to the map today is the coordinates. While there were coordinates available if you clicked and icon or object, you had to go into that to see them and the object would already have to be in the DB. From today, wherever you move the mouse, the pointer will give you a set of coordinates on the tooltip.

    When the game does come out, more objects, characters, and locations will be added to the DB and now you can use the coordinate system to share their locations with other players. It will also be useful for telling me where you have found any object in Night City. You can use the comments system to do that to make life easier.

    To summarise, this is what's new...

    Cyberpunk 2077 Interactive Map v1.1 Update Notes

    • Added Map Key to identify object/location types
    • Added City overview image
    • Map recreated from scratch and converted to avoid blurring on zoom and sharper objects.
    • Map load time speed increased
    • Addition of visible coordinate tooltip system.
    • More Locations/NPCs added
    • Videos added to some descriptions.

    That's it for now in this update but as always I am open to further suggestions and ideas for the map. With the game release a couple of months away, I would like to get as much done as possible in advance. When the game is finally released in November, I will want to be spending time filling the map up with data so the more solid the system is at launch the better.

    With that in mind, if anyone wants to help with the project please do let me know and drop me a message. The more information we can add, the more complete the map will become for everyone to use and enjoy.

    Right! Head to the Cyberpunk 2077 Interactive Map and check out the updates.

    Update: one thing I forgot to mention is there are a lot more DB entries than you see on the map pinned because we don't know where they are yet. However, they are already in the DB ready for marking on the map when we have the info. They can be found via the search box or filters.

    submitted by /u/embermage
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    Now my chair has arrived I really want to crack the custom barcodes! Anyone else tried?

    Posted: 15 Sep 2020 11:55 PM PDT

    Does anybody know what song this is?

    Posted: 15 Sep 2020 12:15 PM PDT

    Why is the old net even still running?

    Posted: 15 Sep 2020 01:21 PM PDT

    I understand that the Rache Bartmoss rabids virus caused the netkrash and took out huge swaths of the net, but why don't they just garbage the old servers? Why do people still keep infected servers up and running? Or does the universe treet the net as some "mysterious ether" floating around us or something that is undeletable? I feel like the net in CP is not how the internet works..

    Edit: thanks for all your answers! I learned it's not easy to shut off old servers, even here in RL it can be a hassle and it's expensive. Also some in CP are not able, at present, to be reachable being under nuclear rubble and what not. Also, the AI are more aware than they are in RL so they have something to say about it and struck deals with Netwatch. This stuff is so interesting. Thnx

    submitted by /u/G3N5YM
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    Verticality In 2077?

    Posted: 15 Sep 2020 08:58 PM PDT

    I was wondering how much verticality there will be in 2077 like for example will it be more like deus ex where you can find paths into low rise buildings and such or will you be able to end up on top of the largest sky scrapers.

    submitted by /u/Notmedom
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    Prevalence of BioWare?

    Posted: 15 Sep 2020 12:40 PM PDT

    So sometime around the development of gen 3 cyberware was the invention of "BioWare" technology. This is described as a "less invasive" and more organic cyberware.

    So my question is, to what extent do we think BioWare will be in the game? And will it provide a more humane, albeit somewhat diluted form of cybernetic enhancements for those wanting to keep their humanity while still keeping up with the cool kids?

    submitted by /u/Cynical229
    [link] [comments]

    NetWatch’s supposed “deal” with the IS to build the Blackwall

    Posted: 15 Sep 2020 12:02 PM PDT

    Is there any information as to the terms of this deal? Alternatively, any of your own ideas?

    submitted by /u/Cynical229
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