Cyberpunk 2077 - how long is a few weeks |
- how long is a few weeks
- Some of you guys need to LITERALLY wake the fuck up.
- Most interesting Q&A answers megathread
- She reminds me of someone
- List of observations by journalists
- I am totally blown away by that arm animation
- Trying to sneak into Arasaka Tower as a Nomad
- Anyone else got the Golf 2 vibes here?
- While I'm disappointed we can't customize them ourselves, I 'm extremely excited to find,steal, or earn these customized cars
- Anyone else excited for "noodle time" with Jackie?
- Cyberpunk 2077 — The Gig — But It's No Longer a Rock Song
- Another great comparison scene
- Attributes , skills , perks and capstones
- Map Speculation (based on recent information)
- Rogue, a known Solo and Johnny Silverhand's ex-lover is also in the game. Too bad the gameplay video didn't show her.
- Everyone is fixated on Judy, am I the only one that prefers this lady?
- Same scene, different origin. I think our clothing options throughout the game depend on our origin (Corpo, Street kid, etc.)
- So I took the liberty of compiling every outcome of the prologue mission with the Malestrom
- Lots of you guys seem to want to roleplay as the Major, but which one? I'm definitely going with the drunk silly little shit Motoko from the og manga.
- Kojima got to play the preview
- Mods- Can we put the brakes on all the manage your expectations posts? It is way too frequent to the point it is like karma farming.
- Where are the pedestrians and traffic? Wasn't Night City supposed to be densely populated area?
- My rig's new theme (with animated samurai logo)
- Cyberpunk 2077 Attention to details - Check out the right tail lamp at 0:04
Posted: 28 Jun 2020 11:01 PM PDT
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Some of you guys need to LITERALLY wake the fuck up. Posted: 28 Jun 2020 09:31 AM PDT I keep seeing people say things "omg I'm so disappointed, you can't explore the subway" or "if I'm not able to [insert things you can do IRL] I'm gonna be disappointed". THIS. IS. A. GAME. Focused on a storyline, with branching quests, with extensive character customization, dynamic weather, with a crowd system, map is fucking huge, most buildings are open, there's a fuckton of intricated gameplay systems, AND multiplayer after release. Do you know how long some of us just wished for a Blade Runner open-world game with basic things like shooting, exploration, basic interactivity and quests ? Do you know that the other cyberpunk games with shooting mechanics are E.Y.E and Syndicate (2013) ? And that there is approximatively zero exploration and interactivity in those games ? Really, if you want to explore a subway...just go out and take the subway. Devs won't cater to every little detail you want because you really look like children. You keep saying "but muh attention to detail". Can you pee in RDR2 ? Can you take a shit in RDR2 ? Now explain to me how RDR2 isn't filled with details, go on. If you can't take a cyber-shit, be scammed by a cyber-taxi, go to the cyber-groceries, pay your cyber-taxes, have the most realistic MMA-fighting in your game, will CP2077 be a disapointment to you ? If so, I suggest you take a reality check as quick as possible. [link] [comments] | ||
Most interesting Q&A answers megathread Posted: 29 Jun 2020 12:50 AM PDT
• One of the quests has 7 different outcomes • Companions are really useful , and not only in fights • Your UI is determined by what enhancements you have equipped and by your Life Path • Due to the changing allegiances of characters; you feel suspicious about every single character you meet • XBD's or illegal Braindances (torture and porn ones)are found on the Black Market, or at certain Night Markets sold by seedy individuals • There are children in the game. You cannot kill them • When selecting Corpo as your Life Path, you begin the game at Arasaka Tower • When selecting Nomad as your Life Path, you begin in the Badlands • When selecting Street Kid as your Life Path, you begin in a bar in Night City • When the tutorial ends, it's 6 month later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator • Trauma Team and police will tase/shock you if you do not comply with their orders • There are animals - but very few of them. It is implied that most of them are artificial • Yorinobu Arasaka has the Johnny Silverhand chip • Gun Shops can offer you missions • There are a roaming CyberPsychos NPC rampaging as side-mini-bosses • The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures • There are upwards of a dozen radio stations [12+] • There is a Rock music station • You can hear live police reports through the radio • It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team • Side-quests are extremely varied • The map is obscenely packed with things to see and do • You can enter a lot of buildings (contradicting reports on that) • Lots of attribute perks with trees of upgrades attached to each one • Corpo Life Path begins with your boss asking you to break the law • Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game • Huge variety of weapons. Even similar weapons have entirely different stats and abilities • Vehicles all have unique interiors • There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos • Sometimes when you gain a level you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level • Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher • Every skill in the game has between 20 and 30 perk options • Street Cred is not a morality system - it can only go up • There are some items in stores and from vendors that you can only buy if you are well renowned in Night City • There are tons of Witcher Easter Eggs in the game • You can add Cybernetic enhancements to your circulatory system • There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 month later and all your Cyberware and abilities are stripped away; forcing you to start from scratch • You can watch TV • Every building you enter is insanely detailed • Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year • Auto-Aim can be toggled on and off.
• You can take enemy weapons and use them
Customisation :
Hair (35) Skin tone (6) Skin type (5) Eyebrows (8) or OFF Eyebrow colour (8) Cybermark (8) or OFF Nose (17) Mouth (17) Jaw (17) Ears (17) Facial scars (9) Facial tattoos (6) Piercings (1 1) Piercings colour (6) Teeth (4) Eye makeup (8) Eye makeup colour (9) Lip makeup (6) Lip makeup colour (9) Cheek makeup (5) Cheek makeup colour (3) Blemish (3) Blemish colour (6) Nails (long / short) Nails colour (lO) Nipples (3) Body tattoos (5) Body scars (2) Dicks(2) Vagina(1) No genitalia You can trim your pubes MOST EXPENSIVE PERKS (TO DATE) :
Romaces:
Sources:
[link] [comments] | ||
Posted: 29 Jun 2020 02:14 AM PDT
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List of observations by journalists Posted: 28 Jun 2020 02:12 PM PDT • There are no loading screens aside from the initial load time • You can kill civilians - both in and out of vehicles • Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly • Movement is a lot smoother than in The Witcher 3 • The player is nearly always in control of the camera, even during dialogue scenes • There is a lot of dialogue • It is nothing like Grand Theft Auto [aesthetically and structure]. This is an RPG • There are a ton of customization options • You can get through the entire game without killing anyone • One of the quests has 7 different outcomes • The more you use a weapon, the more you can specialize in it • You can skip time to pass time for quests • 1 real time hour = 8 in-game hours • There are no loading screens for fast-travel • Other than the initial load, there is a brief load when V sleeps • Combat feels more like Destiny • It's not a first person shooter; it's an RPG • Game ran smoothly, but bugs were present • Quests had a lot of optional tasks that change the outcome • You don't feel like the centre of the universe • Companions are actually useful in combat • Characters weren't heard speaking any repeated lines of dialogue • Your UI is determined by what enhancements you have equipped and by your Life Path • There are a lot of likeable characters in the game; it's definitely less "edgy" than previous demos • The side characters are very interesting • The open-world is stunning. Everyone gushes about the world design, atmosphere and retro-future, lived-in look and feel of it • The game doles out a lot of interesting lore while being very subtle and casual with it • There are no lore dumps given to the player - everything is experienced or sought-out by the player • The world is very well fleshed out and believable • Due to the changing allegiances of characters; you feel suspicious about every single character you meet • XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals • There are a TON of cybernetics to equip and use as well as enhancements for them • A lot of focus on verticality • There is fall damage • There are children in the game. You cannot kill them • When selecting Corpo as your Life Path, you begin the game at Arasaka Tower • When selecting Nomad as your Life Path, you begin in the Badlands • When selecting Street Kid as your Life Path, you begin in a bar in Night City • When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator • Trauma Team will tase/shock you if you do not comply with their orders • Dialogue is delivered very well - nothing B-Movie-like or cheesy • There are animals - but very few of them. It is implied that they are all artificial • You cannot pilot AV's [Aerodynes/flying cars] • Some YouTube Influencers are in the game - both voice and face • A humorous talk show is playing on a TV in V's apartment elevator • You can talk to everyone - even NPC's • You can get side-missions from NPC's • Lots of NPC's in the Watson area - the city feels alive • Parris didn't like the handling of the Quadra V-Tech - he said it was too sensitive. The dev said they are still working on that • Misty and Jackie are romantically inclined • The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different at times throughout the game depending on your selection • Yorinobu Arasaka has the Johnny Silverhand chip • Gun Shops can offer you missions • Parris adored the Braindance mechanic. He did one to trace back through a woman's memory to locate an item in Yorinobu's penthouse • Judy Alvarez is the Braindance tech at Lizzy's Bar • The weather effects are stunning • The lighting effects are next-level • The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere • if you don't intervene when Jackie is arguing with the Maelstrom ganger, shit goes down early • There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle • The streaming hands-on had lag and streaming issues - which is to be expected • Parris loved the hacking mechanic • Night City is HUGE • 4 hours is beyond barely scratching the surface • Lots of reviewers just watched the world and found it mesmerizing • The No-Tell Motel is in the game • There are so many choices and options that it feels overwhelming; before you learn to take things in stride • During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well • The music is amazing - both the score and the music on the radio stations • It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management • Choices feel meaningful and not just fluff. There is a palpable weight to your choices • Character models are impressive - but nothing Earth-shatteringly next-level • The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures • Most everything in the trailer was from the prologue of the game • The devs took notes of bugs during play-sessions to add to the list of things to fix before release • Blessing Adeoye Jr. thinks the game might get delayed again... • Driving feels great - slightly GTA-ish, but weighty • There are upwards of a dozen radio stations [12+] • There is a Rock music station • You can hear live police reports through the radio • It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team • Side-quests are extremely varied • The map is obscenely packed with things to see and do • You can enter most every building • Katanas aren't Pink by default • Lots of attribute perks with trees of upgrades attached to each one • Corpo Life Path begins with your boss asking you to break the law • Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game • Huge variety of weapons. Even similar weapons have entirely different stats and abilities • Some side-missions can affect things in the Golden Path • Most players really liked the Braindance segments - some found it boring • This game redefines what an open-world game can be. It may change how RPG's are made • It is 100% an RPG first, shooter second • Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids • Most players liked the shooting mechanics • Vehicles all have unique interiors • This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that • Grenades have a dome-shaped area of effect displayed while aiming before you release them • Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well • Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;) • There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos • Sometimes when you gain a level - you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level • Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher [link] [comments] | ||
I am totally blown away by that arm animation Posted: 28 Jun 2020 05:45 PM PDT
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Trying to sneak into Arasaka Tower as a Nomad Posted: 28 Jun 2020 07:45 PM PDT
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Anyone else got the Golf 2 vibes here? Posted: 29 Jun 2020 01:07 AM PDT
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Posted: 28 Jun 2020 01:48 PM PDT
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Anyone else excited for "noodle time" with Jackie? Posted: 28 Jun 2020 11:06 AM PDT
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Cyberpunk 2077 — The Gig — But It's No Longer a Rock Song Posted: 28 Jun 2020 06:02 PM PDT
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Another great comparison scene Posted: 28 Jun 2020 05:50 AM PDT
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Attributes , skills , perks and capstones Posted: 29 Jun 2020 02:35 AM PDT
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Map Speculation (based on recent information) Posted: 28 Jun 2020 04:10 PM PDT
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Posted: 28 Jun 2020 11:53 AM PDT
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Everyone is fixated on Judy, am I the only one that prefers this lady? Posted: 28 Jun 2020 12:02 PM PDT
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Posted: 28 Jun 2020 08:39 PM PDT
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So I took the liberty of compiling every outcome of the prologue mission with the Malestrom Posted: 28 Jun 2020 06:51 PM PDT I compiled every known outcome to this here: You don't have to meet with militech at all. You can start shooting the Malestrom gang from the beginning but you get more rewards and loot for this method. You can stealth in and steal the bot. If you meet with DumDum and you don't follow the prompt for Jackie to sit down within 4 seconds it becomes a shootout automatically regardless of prior choices. You can get shot in the face mid-dialogue at one point when Royce puts a gun to your head due if you don't choose to grab your gun OR pay Royce some extra money. If you don't have the extra eddies and tell him you do anyway he kills you. This is based on dialogue choices. If you meet Meredith and you have a corpo background you can instantly see through her bullshit charade and call her out immediately on her plan with the virus chip when she mentions it to you. If you have a high technical ability you can also call Meredith out on her plan which she says is only tracking info. you can also purge the chip of the virus after the meet if you do so. If you do NOT purge the chip yourself apparently you can prove to Royce the chip is a virus with a detailed explanation. You CAN attack Meredith and her militech guards but her guards are far higher leveled than you with corpo weapons and you likely can't hope to compete in this early state of the game. This was an option presented in the 2018 demo. One of the previewers from the recent test stated Merediths guards were about 10-12 levels higher than her V, it sounds like a suicidal option. If you succeed I have no idea what would happen. Might be something to try. If you have the virus chip you can: Give it to Royce like normal, but unlike 2018 where you have to kill everyone yourself, According to kotaku AU if you give them the virus now Militech will kill off maelstrom but you still need to escape Tell Royce it's a virus, as thanks he will clean the virus off the chip and give you the bot. But if your street cred is low he will insult you and your jacket. You can walk away at that point or Jackie prompts you to kill everyone there and in exchange he will buy you a better jacket. And you can steal the 50k off Royce also after you kill him. Informing them about the trap increases your maelstrom faction rep. This is the only place I've seen rep mentioned at all You can earn 50k by yourself (which is difficult but not impossible at that early stage) and pay Royce fair and square and leave with no issues (unless you made a deal with militech). You can shoot Royce under the chin and it becomes a shootout as usually depicted without having him as a boss at the end. If you warn Royce after you get the bot militech will storm the building, they'll fight each other and you'll have to escape with the bot and this will have consequences with your relationship with them later. If you see brick, the ex no 2 of Malestrom you can free him, kill him or leave him to rot. IF you see him again this choice has ramifications down the line for the main quest line narrative. That's a big IF. (The previewers emphasize IF. This is very interesting to me) If you help Militech set them up apparently Meredith opens up as a romance option later for a male V but this isn't confirmed, just have been mentioned by many people before. If you don't the virus was her last chance therefore Meredith is executed by militech for her failure and her male replacement greets you at the end of the mission [link] [comments] | ||
Posted: 29 Jun 2020 01:37 AM PDT
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Kojima got to play the preview Posted: 29 Jun 2020 12:49 AM PDT
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Posted: 28 Jun 2020 04:14 PM PDT I honestly get it. You want the game to succeed. You don't want drama surrounding the game you like. But it is out of hand with the pontificating telling others how to think insanity. Here is just in the past few days- https://old.reddit.com/r/cyberpunkgame/comments/hfpnxr/go_ahead_and_hate_on_me_if_you_must_but/ Just do a search on this sub for expectations- Can we maybe sticky one of these posts so it soothes all the redditors that feel the need to tell people how to feel about the game. TBH, I don't even see any posts talking about disappointment. And who cares if some twitter random has inflated expectations? Does it really warrant post after post of these attempts to manage complete strangers and their feelings/expectations on the internet? [link] [comments] | ||
Where are the pedestrians and traffic? Wasn't Night City supposed to be densely populated area? Posted: 28 Jun 2020 04:42 PM PDT
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My rig's new theme (with animated samurai logo) Posted: 28 Jun 2020 07:39 PM PDT
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Cyberpunk 2077 Attention to details - Check out the right tail lamp at 0:04 Posted: 28 Jun 2020 08:21 AM PDT
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